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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_base_lockon_ability

citadel_base_lockon_abilityOpen the ability page

13 keys · inherited by citadel_base_tiered_lockon_ability, citadel_ability_lash_ultimate, ability_vampirebat_batswarm

citadel_base_lockon_ability = {
_class = "citadel_base_lockon_ability"
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_UNIT_TARGET"
m_strContext = "lockon"
}
]
}
m_eAbilityType = "EAbilityType_Signature"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strApplyLockonStack = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS"
m_flTargetingConeAngle = 20
m_mapAbilityProperties = {
StacksCanDecay = {
m_strValue = "0"
}
LockonConeAngle = {
m_strValue = "40"
m_strCSSClass = "distance"
}
MaxLockonStacks = {
m_strValue = "1"
}
LosingLockGraceTime = {
m_strValue = "0.5"
}
TimeToGainLockonStack = {
m_strValue = "0.7"
m_strCSSClass = "cooldown"
}
TimeToLoseLockonStack = {
m_strValue = "2"
}
}
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bShowTargetingPreviewWhileChanneling = false
}

History

  1. 6696–6745first dumped