What it inherits is already merged in: this is the entry as the game compiled it.
citadel_weapon_drifter_alt = {
_class = "citadel_ability_primary_weapon"
_editor = {
folder_name = "Hero Drifter"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN"
m_strContext = "gun"
}
]
}
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 7000
m_bCanCrit = false
m_bCanZoom = false
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 9
m_flCycleTime = 1.05
m_flBulletSpeed = 3000
m_flRecoilSpeed = 2
m_strShootSound = "Yamato.WpnAlt.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 63.36
m_flBulletRadius = 13
m_flCritBonusEnd = 1.65
m_reloadDuration = 2.1
m_strReloadSound = "Player.WpnReload.Shared.Clip.Out"
m_strZoomInSound = "Yamato.Wpn.Zoom.In"
m_VerticallRecoil = {
m_Range = [
00
10
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Yamato.Wpn.Zoom.Out"
m_HorizontalRecoil = {
m_Range = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects = {
wood = {
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank = {
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
}
m_flExplosionRadius = 120
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_flVerticalAimBias = 3
m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In"
m_vecScatterOffsets = []
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Yamato.Wpn.Whizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 1
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_iAmmoConsumedPerShot = 3
m_strBulletImpactSound = "Yamato.WpnAlt.Explosion"
m_flBulletRadiusVsWorld = 5
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flPelletScatterFactor = 1
m_flRecoilRecoverySpeed = 10
m_strBulletLoopingSound = "Yamato.WpnAlt.Proj.Lp"
m_strWeaponImpactEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf"
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2264
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = ""
m_AimingShootSpreadPenalty = [
00
12
]
m_bHitOnceAcrossAllBullets = false
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 4
m_flShootingUpSpreadPenalty = 0
m_flPelletScatterSpreadFactor = 0.2
m_flRecoilRecoveryDelayFactor = 0.9
m_flShootSpreadPenaltyPerShot = 0.25
m_szBulletTravelTracerParticle = "particles/abilities/yamato/yamato_explosive_dart_projectile.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = ""
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = ""
}
}
m_ExplosionEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_ALTERNATIVE_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCharges_scale_function"
m_eSpecificStatScaleType = "EMaxChargesIncrease"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "distance"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldownBetweenCharge_scale_function"
m_eSpecificStatScaleType = "ETechCooldownBetweenChargeUses"
}
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +display_name
Drifter Alt Weapon - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.5 m_flRange = 7000 m_bCanCrit = false m_bCanZoom = false m_iBullets = 1 m_flZoomFOV = 35 m_iClipSize = 9 m_flCycleTime = 1.05 m_flBulletSpeed = 3000 m_flRecoilSpeed = 2 m_strShootSound = "Yamato.WpnAlt.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 63.36 m_flBulletRadius = 13 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.1 m_strReloadSound = "Player.WpnReload.Shared.Clip.Out" m_strZoomInSound = "Yamato.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Yamato.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { wood = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } } m_flExplosionRadius = 120 m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_flVerticalAimBias = 3 m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In" m_vecScatterOffsets = [] m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Yamato.Wpn.Whizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 1 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_iAmmoConsumedPerShot = 3 m_strBulletImpactSound = "Yamato.WpnAlt.Explosion" m_flBulletRadiusVsWorld = 5 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 10 m_strBulletLoopingSound = "Yamato.WpnAlt.Proj.Lp" m_strWeaponImpactEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf" m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 2264 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = [ 0, 2 ] m_bHitOnceAcrossAllBullets = false m_flDamageFalloffStartRange = 787 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 4 m_flShootingUpSpreadPenalty = 0 m_flPelletScatterSpreadFactor = 0.2 m_flRecoilRecoveryDelayFactor = 0.9 m_flShootSpreadPenaltyPerShot = 0.25 m_szBulletTravelTracerParticle = "particles/abilities/yamato/yamato_explosive_dart_projectile.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 71 keys }
{ m_Spread = 0.5 m_flRange = 7000 m_bCanCrit = false m_bCanZoom = false m_iBullets = 1 m_flZoomFOV = 35 m_iClipSize = 9 m_flCycleTime = 1.05 m_flBulletSpeed = 3000 m_flRecoilSpeed = 2 m_strShootSound = "Yamato.WpnAlt.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 63.36 m_flBulletRadius = 13 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.1 m_strReloadSound = "Player.WpnReload.Shared.Clip.Out" m_strZoomInSound = "Yamato.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Yamato.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flExplosionRadius = 120 m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_flVerticalAimBias = 3 m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In" m_vecScatterOffsets = [] m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Yamato.Wpn.Whizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 1 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_iAmmoConsumedPerShot = 3 m_strBulletImpactSound = "Yamato.WpnAlt.Explosion" m_flBulletRadiusVsWorld = 5 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 10 m_strBulletLoopingSound = "Yamato.WpnAlt.Proj.Lp" m_strWeaponImpactEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf" m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 2264 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = [ 0, 2 ] m_bHitOnceAcrossAllBullets = false m_flDamageFalloffStartRange = 787 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 4 m_flShootingUpSpreadPenalty = 0 m_flPelletScatterSpreadFactor = 0.2 m_flRecoilRecoveryDelayFactor = 0.9 m_flShootSpreadPenaltyPerShot = 0.25 m_szBulletTravelTracerParticle = "particles/abilities/yamato/yamato_explosive_dart_projectile.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" }
- +display_name
- 6696–6701first dumped
