What it inherits is already merged in: this is the entry as the game compiled it.
citadel_weapon_drifter_set = {
_class = "citadel_ability_drifter_primaryweapon"
_editor = {
folder_name = "Hero Drifter"
}
_multibase = [
]
m_HUDPanel =
m_WeaponInfo =
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_DOFWhileZoomed = {
m_flDofFarCrisp = 100
m_flDofFarBlurry = 7000
m_flDofNearCrisp = 200
}
m_sDisarmedSound = "Player.Weapon.Jammed"
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName = "weapon"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_flDelayedAttackTime = 0.09
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_mapAbilityProperties =
m_sObstructedShotSound = ""
m_strCrosshairCSSClass = "drifter"
m_vecOriginOffsetsLeft = [
0[
00
10
]
1[
0-22
118
]
2[
022
1-18
]
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "vampire"
m_nEnabledStateMask = "MODIFIER_STATE_VAMPIRE"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMinDisarmedSoundInterval = 0.1
m_strSwipeTracerParticleLeft = "particles/weapon_fx/drifter/drifter_weapon_tracer_v2.vpcf"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_strSwipeTracerParticleRight = "particles/weapon_fx/drifter/drifter_weapon_tracer_v2_r.vpcf"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flCenterBulletRadiusOverride = 8
}
History
- 6722–6745changed
- +display_name
Crimson Grasp - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0 m_flRange = 7000 m_bCanZoom = true m_iBullets = 3 m_flZoomFOV = 35 m_iClipSize = 12 m_flCycleTime = 0.441 m_flBulletSpeed = 20000 m_flDamageForce = 50 m_flRecoilSpeed = 2 m_strShootSound = "Drifter.Wpn.Fire.Main" m_StandingSpread = 1.5 m_flBulletDamage = 19.5 m_flBulletRadius = 6 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.444 m_strReloadSound = "Drifter.Wpn.Reload.Start" m_strZoomInSound = "Drifter.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Drifter.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flBulletLifetime = 0.054 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } metalvehicle = { } } m_vecOriginOffsets = [ [ 0, 0 ], [ 22, 11 ], [ -16, -11 ], ] m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 0 m_strFirstShotSound = "Drifter.Wpn.Fire.First" m_strReloadEndSound = "" m_vecScatterOffsets = [ [ 0, 0 ], [ 0, 0 ], [ 0, 0 ], ] m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Drifter.Wpn.Bullet.Whizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "Drifter.Wpn.Impact" m_flBulletCreationDelay = 0.09 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 6 m_strWeaponImpactEffect = "particles/weapon_fx/drifter/drifter_weapon_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1063 m_flDamageFalloffEndScale = 0.6 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/drifter/drifter_muzzle_flash.vpcf" m_AimingShootSpreadPenalty = [ 0, 2 ] m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = 866 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 4 m_flShootingUpSpreadPenalty = 0 m_flRecoilRecoveryDelayFactor = 0.9 m_flShootSpreadPenaltyPerShot = 0.25 m_szBulletTravelTracerParticle = "" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_cameraSequenceZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpGain = 0.75 m_flLerpDuration = 0.1 m_bSpringToDefault = false m_eCameraOperation = "k_ECameraOp_Spring" m_flSpringStrength = 40 m_bLerpEndAtDefault = false m_bValuesAreRelative = true }, { m_eCameraOperation = "k_ECameraOp_Maintain" }, ] } - +m_cameraSequenceUnZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpBias = 0.75 m_flLerpDuration = 0.12 m_bApproachDefault = true m_bSpringToDefault = true m_eCameraOperation = "k_ECameraOp_Lerp" m_flSpringStrength = 40 m_bValuesAreRelative = true }, ] } - −m_WeaponInfo
{ 69 keys }
{ m_Spread = 0 m_flRange = 7000 m_bCanZoom = true m_iBullets = 3 m_flZoomFOV = 35 m_iClipSize = 12 m_flCycleTime = 0.441 m_flBulletSpeed = 20000 m_flDamageForce = 50 m_flRecoilSpeed = 2 m_strShootSound = "Drifter.Wpn.Fire.Main" m_StandingSpread = 1.5 m_flBulletDamage = 19.5 m_flBulletRadius = 6 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.444 m_strReloadSound = "Drifter.Wpn.Reload.Start" m_strZoomInSound = "Drifter.Wpn.Zoom.In" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Drifter.Wpn.Zoom.Out" m_HorizontalRecoil = { m_Range = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flBulletLifetime = 0.054 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { } metalvehicle = { } } m_vecOriginOffsets = [ [ 0, 0 ], [ 22, 11 ], [ -16, -11 ], ] m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 0 m_strFirstShotSound = "Drifter.Wpn.Fire.First" m_strReloadEndSound = "" m_vecScatterOffsets = [ [ 0, 0 ], [ 0, 0 ], [ 0, 0 ], ] m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Drifter.Wpn.Bullet.Whizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "Drifter.Wpn.Impact" m_flBulletCreationDelay = 0.09 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 6 m_strWeaponImpactEffect = "particles/weapon_fx/drifter/drifter_weapon_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 1063 m_flDamageFalloffEndScale = 0.6 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/drifter/drifter_muzzle_flash.vpcf" m_AimingShootSpreadPenalty = [ 0, 2 ] m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = 866 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 4 m_flShootingUpSpreadPenalty = 0 m_flRecoilRecoveryDelayFactor = 0.9 m_flShootSpreadPenaltyPerShot = 0.25 m_szBulletTravelTracerParticle = "" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" }
- +display_name
- 6696–6701first dumped
