What it inherits is already merged in: this is the entry as the game compiled it.
citadel_weapon_kelvin_set = {
_class = "citadel_ability_primary_weapon"
_editor = {
folder_name = "Hero Kelvin"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN"
m_strContext = "gun"
}
]
}
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_DOFWhileZoomed = {
m_flDofFarCrisp = 100
m_flDofFarBlurry = 7000
m_flDofNearCrisp = 200
}
m_mapWeaponInfos = {
primary = {
m_Spread = 0
m_flRange = 7000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 14
m_flCycleTime = 0.2625
m_flBulletSpeed = 6300
m_flDamageForce = 50
m_flRecoilSpeed = 4
m_strShootSound = "Kelvin.Wpn.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 18.6
m_flBulletRadius = 6
m_flCritBonusEnd = 1.65
m_reloadDuration = 2.585
m_strReloadSound = "Kelvin.Wpn.Reload.Start"
m_strZoomInSound = "Kelvin.Wpn.ZoomIn"
m_VerticallRecoil = {
m_Range = [
00
10
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0.15
m_iBurstShotCount = 1
m_strZoomOutSound = "Kelvin.Wpn.ZoomOut"
m_HorizontalRecoil = {
m_Range = [
00
10
]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects = {
dirt = {}
wood = {
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal = {}
default = {
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree = {}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank = {
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
metalvehicle = {}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strFirstShotSound = "Kelvin.Wpn.Fire.First"
m_strReloadEndSound = ""
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Kelvin.Wpn.BulletWhizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0.3
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_strBulletImpactSound = "Kelvin.Wpn.Impact"
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/kelvin/kelvin_bullet_tracer_impact.vpcf"
m_bBulletShouldUseVerlet = true
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2264
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/kelvin/kelvin_muzzle_flash.vpcf"
m_AimingShootSpreadPenalty = [
00
10.5
]
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 3
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 1
m_szBulletTravelTracerParticle = "particles/weapon_fx/kelvin/kelvin_bullet_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}
}
m_sDisarmedSound = "Player.Weapon.Jammed"
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName = "weapon"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_cameraSequenceZoom = {
m_nPriority = 2
m_vecFOVOperations = [
0{
m_flLerpGain = 0.75
m_flLerpDuration = 0.1
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 40
m_bLerpEndAtDefault = false
m_bValuesAreRelative = true
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_cameraSequenceUnZoom = {
m_nPriority = 2
m_vecFOVOperations = [
0{
m_flLerpBias = 0.75
m_flLerpDuration = 0.12
m_bApproachDefault = true
m_bSpringToDefault = true
m_eCameraOperation = "k_ECameraOp_Lerp"
m_flSpringStrength = 40
m_bValuesAreRelative = true
}
]
}
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_sObstructedShotSound = ""
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMinDisarmedSoundInterval = 0.1
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +display_name
Expedition's End - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0 m_flRange = 7000 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 35 m_iClipSize = 14 m_flCycleTime = 0.2625 m_flBulletSpeed = 6300 m_flDamageForce = 50 m_flRecoilSpeed = 4 m_strShootSound = "Kelvin.Wpn.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 18.6 m_flBulletRadius = 6 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.585 m_strReloadSound = "Kelvin.Wpn.Reload.Start" m_strZoomInSound = "Kelvin.Wpn.ZoomIn" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0.15 m_iBurstShotCount = 1 m_strZoomOutSound = "Kelvin.Wpn.ZoomOut" m_HorizontalRecoil = { m_Range = [ 0, 0 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strFirstShotSound = "Kelvin.Wpn.Fire.First" m_strReloadEndSound = "" m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Kelvin.Wpn.BulletWhizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0.3 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "Kelvin.Wpn.Impact" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/kelvin/kelvin_bullet_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 2264 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/kelvin/kelvin_muzzle_flash.vpcf" m_AimingShootSpreadPenalty = [ 0, 0.5 ] m_flDamageFalloffStartRange = 787 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 3 m_flShootingUpSpreadPenalty = 0 m_flShootSpreadPenaltyPerShot = 1 m_szBulletTravelTracerParticle = "particles/weapon_fx/kelvin/kelvin_bullet_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_cameraSequenceZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpGain = 0.75 m_flLerpDuration = 0.1 m_bSpringToDefault = false m_eCameraOperation = "k_ECameraOp_Spring" m_flSpringStrength = 40 m_bLerpEndAtDefault = false m_bValuesAreRelative = true }, { m_eCameraOperation = "k_ECameraOp_Maintain" }, ] } - +m_cameraSequenceUnZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpBias = 0.75 m_flLerpDuration = 0.12 m_bApproachDefault = true m_bSpringToDefault = true m_eCameraOperation = "k_ECameraOp_Lerp" m_flSpringStrength = 40 m_bValuesAreRelative = true }, ] } - −m_WeaponInfo
{ 63 keys }
{ m_Spread = 0 m_flRange = 7000 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 35 m_iClipSize = 14 m_flCycleTime = 0.2625 m_flBulletSpeed = 6300 m_flDamageForce = 50 m_flRecoilSpeed = 4 m_strShootSound = "Kelvin.Wpn.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 18.6 m_flBulletRadius = 6 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.585 m_strReloadSound = "Kelvin.Wpn.Reload.Start" m_strZoomInSound = "Kelvin.Wpn.ZoomIn" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0.15 m_iBurstShotCount = 1 m_strZoomOutSound = "Kelvin.Wpn.ZoomOut" m_HorizontalRecoil = { m_Range = [ 0, 0 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strFirstShotSound = "Kelvin.Wpn.Fire.First" m_strReloadEndSound = "" m_flZoomFOV_Relative = -40 m_strBulletWhizSound = "Kelvin.Wpn.BulletWhizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0.3 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_strBulletImpactSound = "Kelvin.Wpn.Impact" m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/kelvin/kelvin_bullet_tracer_impact.vpcf" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_flDamageFalloffEndRange = 2264 m_flDamageFalloffEndScale = 0.1 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/kelvin/kelvin_muzzle_flash.vpcf" m_AimingShootSpreadPenalty = [ 0, 0.5 ] m_flDamageFalloffStartRange = 787 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 3 m_flShootingUpSpreadPenalty = 0 m_flShootSpreadPenaltyPerShot = 1 m_szBulletTravelTracerParticle = "particles/weapon_fx/kelvin/kelvin_bullet_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" }
- +display_name
- 6696–6701first dumped
