What it inherits is already merged in: this is the entry as the game compiled it.
citadel_weapon_necro_set = {
_class = "citadel_ability_necro_primaryweapon"
_editor = {
folder_name = "Hero Necro"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN"
m_strContext = "gun"
}
]
}
m_WeaponInfo =
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_ActiveParticle = ""
m_DOFWhileZoomed = {
m_flDofFarCrisp = 100
m_flDofFarBlurry = 7000
m_flDofNearCrisp = 200
}
m_TetherModifier = {
_class = "modifier_necro_gun_tether"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_sStartSound = ""
m_sExpiredSound = ""
m_TetherParticle = "particles/weapon_fx/necro/necro_weapon.vpcf"
_my_subclass_name = "tether"
m_sAmbientLoopingSound = "Necro.Wpn.Tether.Victim.Lp"
}
m_sDisarmedSound = "Player.Weapon.Jammed"
m_flApproachSpeed = 40
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_TetheredModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = "Necro.Wpn.Tether.Start"
m_sExpiredSound = "Necro.Wpn.Release"
_my_subclass_name = "tethered"
m_sAmbientLoopingSound = "Necro.Wpn.Tether.Lp"
}
m_strAG2SourceName = "weapon"
m_SearchingModifier = {
_class = "modifier_necro_gun_searching"
m_bIsHidden = true
m_sStartSound = "Necro.Wpn.Search.Start"
m_sExpiredSound = "Necro.Wpn.Release"
_my_subclass_name = "searching"
m_strParticleEffect = "particles/weapon_fx/necro/necro_weapon_searching.vpcf"
m_sAmbientLoopingSound = "Necro.Wpn.Search.Lp"
}
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_DummyTetherModifier = {
_class = "modifier_necro_gun_tether"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_sStartSound = ""
m_sExpiredSound = ""
m_TetherParticle = "particles/weapon_fx/necro/necro_weapon_ricochet.vpcf"
_my_subclass_name = "dummytether"
m_sAmbientLoopingSound = "Necro.Wpn.Tether.Victim.Lp"
}
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_ALLOW_BREAKABLES | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_GOLD_ORBS | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
m_ToggleOnInitialCurve =
m_ToggleOnLoopingCurve =
m_flDefaultSpreadScale = 1
m_mapAbilityProperties =
m_sObstructedShotSound = ""
m_PassiveWeaponParticle = "particles/heroes/necro/necro_weapon_ambient.vpcf"
m_ToggleOffInitialCurve =
m_flTetheredSpreadScale = 5
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flSearchingSpreadScale = 4.5
m_CustomCrosshairSettings = {
m_nDotRadius = 2
m_flDotOpacity = 1
m_nDotOutlineGap = 5
m_DotOutlineColor = [
0220
1220
2220
]
m_nDotOutlineWidth = 2
m_flDotOutlineOpacity = 0.5
m_SpreadIndicatingElement = "DOT_OUTLINE_RADIUS"
}
m_flTargetingConeHalfWidth = 30
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_flMinDisarmedSoundInterval = 0.1
m_bUseCustomCrosshairSettings = true
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_strPassiveWeaponAttachmentSource = "attach_ambient_fx"
}
History
- 6722–6745changed
- +display_name
The Teacher - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 7000 m_bCanCrit = true m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 55 m_iClipSize = 40 m_flCycleTime = 0.102 m_nRecoilSeed = 32152 m_flBulletSpeed = 25000 m_flDamageForce = 50 m_flRecoilSpeed = 5 m_flSpreadDecay = 2.5 m_strShootSound = "Necro.Wpn.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 3.6 m_flBulletRadius = 3 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.8 m_strReloadSound = "Necro.Wpn.Reload.Start" m_strZoomInSound = "Hero.Default.ZoomIn" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flSpreadPerShot = 0 m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Hero.Default.ZoomOut" m_BulletSpeedCurve = { m_spline = [ { x = 0 y = 22500 m_flSlopeIncoming = 0 m_flSlopeOutgoing = 0 }, { x = 100 y = 22500 m_flSlopeIncoming = 0 m_flSlopeOutgoing = 0 }, ] m_tangents = [ { m_nIncomingTangent = "CURVE_TANGENT_SPLINE" m_nOutgoingTangent = "CURVE_TANGENT_SPLINE" }, { m_nIncomingTangent = "CURVE_TANGENT_SPLINE" m_nOutgoingTangent = "CURVE_TANGENT_SPLINE" }, ] m_vDomainMaxs = [ 100, 22500 ] m_vDomainMins = [ 0, 1 ] } m_HorizontalRecoil = { m_Range = [ 0, 0 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { m_strDecal = "Impact.Wood" m_strParticle = "particles/impact_fx/impact_wood.vpcf" } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strReloadEndSound = "" m_flZoomFOV_Relative = -20 m_strBulletWhizSound = "Base.Bullet.Whizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_iAmmoConsumedPerShot = 1 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 5 m_strWeaponImpactEffect = "" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_AimingMoveSpreadPenalty = [ 0, 0.15 ] m_flDamageFalloffEndRange = 670 m_flDamageFalloffEndScale = 0.5 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = [ 0, 0.2 ] m_StandingMoveSpreadPenalty = [ 0, 0.5 ] m_flDamageFalloffStartRange = 300 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 0 m_flShootingUpSpreadPenalty = 0 m_StandingShootSpreadPenalty = [ 0, 0.2 ] m_flRecoilRecoveryDelayFactor = 0.05 m_flShootSpreadPenaltyPerShot = 1 m_szBulletTravelTracerParticle = "" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_cameraSequenceZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpGain = 0.75 m_flLerpDuration = 0.1 m_bSpringToDefault = false m_eCameraOperation = "k_ECameraOp_Spring" m_flSpringStrength = 40 m_bLerpEndAtDefault = false m_bValuesAreRelative = true }, { m_eCameraOperation = "k_ECameraOp_Maintain" }, ] } - +m_cameraSequenceUnZoom
{ 2 keys }
{ m_nPriority = 2 m_vecFOVOperations = [ { m_flLerpBias = 0.75 m_flLerpDuration = 0.12 m_bApproachDefault = true m_bSpringToDefault = true m_eCameraOperation = "k_ECameraOp_Lerp" m_flSpringStrength = 40 m_bValuesAreRelative = true }, ] } - −m_WeaponInfo
{ 71 keys }
{ m_Spread = 0.2 m_flRange = 7000 m_bCanCrit = true m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 55 m_iClipSize = 40 m_flCycleTime = 0.102 m_nRecoilSeed = 32152 m_flBulletSpeed = 25000 m_flDamageForce = 50 m_flRecoilSpeed = 5 m_flSpreadDecay = 2.5 m_strShootSound = "Necro.Wpn.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 3.6 m_flBulletRadius = 3 m_flCritBonusEnd = 1.65 m_reloadDuration = 2.8 m_strReloadSound = "Necro.Wpn.Reload.Start" m_strZoomInSound = "Hero.Default.ZoomIn" m_VerticallRecoil = { m_Range = [ 0, 0 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flSpreadPerShot = 0 m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_strZoomOutSound = "Hero.Default.ZoomOut" m_BulletSpeedCurve = { m_spline = [ { x = 0 y = 22500 m_flSlopeIncoming = 0 m_flSlopeOutgoing = 0 }, { x = 100 y = 22500 m_flSlopeIncoming = 0 m_flSlopeOutgoing = 0 }, ] m_tangents = [ { m_nIncomingTangent = "CURVE_TANGENT_SPLINE" m_nOutgoingTangent = "CURVE_TANGENT_SPLINE" }, { m_nIncomingTangent = "CURVE_TANGENT_SPLINE" m_nOutgoingTangent = "CURVE_TANGENT_SPLINE" }, ] m_vDomainMaxs = [ 100, 22500 ] m_vDomainMins = [ 0, 1 ] } m_HorizontalRecoil = { m_Range = [ 0, 0 ] m_flBurstExponent = 0 } m_flBulletLifetime = 2 m_flCritBonusStart = 1.65 m_mapImpactEffects = { dirt = { } wood = { } flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } metal = { } default = { m_strDecal = "Impact.Concrete" m_strSound = "Default.BulletImpact" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strSound = "" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } leafy_tree = { } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } wood_plank = { } metalvehicle = { } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = "10000" m_flScatterYawScale = 1 m_strReloadEndSound = "" m_flZoomFOV_Relative = -20 m_strBulletWhizSound = "Base.Bullet.Whizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletWhizDistance = 80 m_iAmmoConsumedPerShot = 1 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flRecoilRecoverySpeed = 5 m_strWeaponImpactEffect = "" m_bBulletShouldUseVerlet = true m_flCritBonusAgainstNPCs = 0 m_flZoomMoveSpeedPercent = 1 m_AimingMoveSpreadPenalty = [ 0, 0.15 ] m_flDamageFalloffEndRange = 670 m_flDamageFalloffEndScale = 0.5 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = [ 0, 0.2 ] m_StandingMoveSpreadPenalty = [ 0, 0.5 ] m_flDamageFalloffStartRange = 300 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 0 m_flShootingUpSpreadPenalty = 0 m_StandingShootSpreadPenalty = [ 0, 0.2 ] m_flRecoilRecoveryDelayFactor = 0.05 m_flShootSpreadPenaltyPerShot = 1 m_szBulletTravelTracerParticle = "" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large" }
- +display_name
- 6696–6701first dumped
