Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_weapon_tokamak_set

citadel_ability_primary_weaponOpen the ability page

24 keys · inherits from hero_weapon_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_weapon_tokamak_set = {
_class = "citadel_ability_primary_weapon"
_editor = {
folder_name = "Hero Tokamak"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN"
m_strContext = "gun"
}
]
}
m_WeaponInfo = {
m_Spread = 0.4
m_flRange = 7000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 50
m_flCycleTime = 0.12
m_flBulletSpeed = 16000
m_flDamageForce = 50
m_flRecoilSpeed = 1
m_strShootSound = "Tokamak.Wpn.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 8.2
m_flBulletRadius = 3
m_flCritBonusEnd = 1.65
m_reloadDuration = 4
m_strReloadSound = ""
m_strZoomInSound = "Hero.Default.ZoomIn"
m_VerticallRecoil = {
m_Range = [
0-0.1
10.4
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flSpreadPerShot = 0.15
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Hero.Default.ZoomOut"
m_HorizontalRecoil = {
m_Range = [
0-0.25
10.25
]
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects = {
dirt = {}
wood = {}
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
metal = {}
default = {
m_strDecal = "Impact.Concrete"
m_strSound = "Tokamak.Wpn.Impact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
leafy_tree = {}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank = {}
metalvehicle = {}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_strReloadEndSound = "Player.WpnReload.Shared.Clip.In"
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = ""
m_flBurstShotCooldown = 0
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0.8
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flRecoilRecoverySpeed = 20
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_bBulletShouldUseVerlet = true
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2264
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/default_muzzle_flash.vpcf"
m_AimingShootSpreadPenalty = [
00
10.4
]
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0.35
m_szBulletTravelTracerParticle = "particles/weapon_fx/tokamak/tokamak_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
}
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_DOFWhileZoomed = {
m_flDofFarCrisp = 100
m_flDofFarBlurry = 7000
m_flDofNearCrisp = 200
}
m_sDisarmedSound = "Player.Weapon.Jammed"
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName = "weapon"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_sObstructedShotSound = ""
m_mapDependentAbilities = {
tokamak_heat_sinks_inherent = null
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMinDisarmedSoundInterval = 0.1
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745removed
  2. 6696–6701first dumped