Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6742 (Oct 02 2026), not the latest

citadel_weapon_yamato_alt

citadel_ability_primary_weapon_scaling_altfireOpen the ability page

22 keys · inherits from weapon_alternative_rmb_activate

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_weapon_yamato_alt = {
_class = "citadel_ability_primary_weapon_scaling_altfire"
_editor = {
folder_name = "Hero Yamato"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN"
m_strContext = "gun"
}
]
}
m_eAbilityType = "EAbilityType_Weapon"
m_bStartTrained = true
m_DOFWhileZoomed = {
m_flDofFarCrisp = 0
m_flDofFarBlurry = 0
m_flDofNearCrisp = 0
m_flDofNearBlurry = 0
}
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 7000
m_bCanCrit = false
m_bCanZoom = false
m_iBullets = 1
m_flZoomFOV = 35
m_iClipSize = 9
m_flCycleTime = 1.05
m_flBulletSpeed = 3000
m_flRecoilSpeed = 2
m_flRecycleTime = 2
m_strShootSound = "Yamato.WpnAlt.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 50
m_flBulletRadius = 13
m_flCritBonusEnd = 1.65
m_reloadDuration = 2.1
m_strReloadSound = ""
m_strZoomInSound = "Yamato.Wpn.Zoom.In"
m_VerticallRecoil = {
m_Range = [
00
10
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_strZoomOutSound = "Yamato.Wpn.Zoom.Out"
m_HorizontalRecoil = {
m_Range = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flBulletLifetime = 2
m_flCritBonusStart = 1.65
m_mapImpactEffects = {
wood = {
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strSound = "Default.BulletImpact"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strSound = ""
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
wood_plank = {
m_strDecal = "Impact.Wood"
m_strParticle = "particles/impact_fx/impact_wood.vpcf"
}
}
m_flExplosionRadius = 120
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = "10000"
m_flScatterYawScale = 1
m_flVerticalAimBias = 3
m_strReloadEndSound = ""
m_vecScatterOffsets = []
m_flZoomFOV_Relative = -40
m_strBulletWhizSound = "Yamato.Wpn.Whizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 1
m_flBulletReflectScale = 0
m_flBulletWhizDistance = 80
m_iAmmoConsumedPerShot = 3
m_strBulletImpactSound = "Yamato.WpnAlt.Explosion"
m_flBulletRadiusVsWorld = 5
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flPelletScatterFactor = 1
m_flRecoilRecoverySpeed = 10
m_strBulletLoopingSound = "Yamato.WpnAlt.Proj.Lp"
m_strWeaponImpactEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf"
m_flCritBonusAgainstNPCs = 0
m_flZoomMoveSpeedPercent = 1
m_flDamageFalloffEndRange = 2264
m_flDamageFalloffEndScale = 0.1
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = ""
m_AimingShootSpreadPenalty = [
00
12
]
m_bHitOnceAcrossAllBullets = false
m_flDamageFalloffStartRange = 787
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 4
m_flShootingUpSpreadPenalty = 0
m_flPelletScatterSpreadFactor = 0.2
m_flRecoilRecoveryDelayFactor = 0.9
m_flShootSpreadPenaltyPerShot = 0.25
m_szBulletTravelTracerParticle = "particles/abilities/yamato/yamato_explosive_dart_projectile.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = ""
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = ""
}
}
m_ExplosionEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/weapon_damage.psd"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost = 1
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_ALTERNATIVE_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCharges_scale_function"
m_eSpecificStatScaleType = "EMaxChargesIncrease"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "distance"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldownBetweenCharge_scale_function"
m_eSpecificStatScaleType = "ETechCooldownBetweenChargeUses"
}
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bDOFFarSettingsAreOffsetByGunRange = false
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 7000
      		m_bCanCrit = false
      		m_bCanZoom = false
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 9
      		m_flCycleTime = 1.05
      		m_flBulletSpeed = 3000
      		m_flRecoilSpeed = 2
      		m_flRecycleTime = 2
      		m_strShootSound = "Yamato.WpnAlt.Fire"
      		m_StandingSpread = 1.5
      		m_flBulletDamage = 50
      		m_flBulletRadius = 13
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 2.1
      		m_strReloadSound = ""
      		m_strZoomInSound = "Yamato.Wpn.Zoom.In"
      		m_VerticallRecoil = 
      		{
      			m_Range = [ 0, 0 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = "Yamato.Wpn.Zoom.Out"
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      		}
      		m_flExplosionRadius = 120
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 3
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Yamato.Wpn.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 1
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_iAmmoConsumedPerShot = 3
      		m_strBulletImpactSound = "Yamato.WpnAlt.Explosion"
      		m_flBulletRadiusVsWorld = 5
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 10
      		m_strBulletLoopingSound = "Yamato.WpnAlt.Proj.Lp"
      		m_strWeaponImpactEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf"
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = 2264
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = [ 0, 2 ]
      		m_bHitOnceAcrossAllBullets = false
      		m_flDamageFalloffStartRange = 787
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 4
      		m_flShootingUpSpreadPenalty = 0
      		m_flPelletScatterSpreadFactor = 0.2
      		m_flRecoilRecoveryDelayFactor = 0.9
      		m_flShootSpreadPenaltyPerShot = 0.25
      		m_szBulletTravelTracerParticle = "particles/abilities/yamato/yamato_explosive_dart_projectile.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = ""
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 71 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 7000
      	m_bCanCrit = false
      	m_bCanZoom = false
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 9
      	m_flCycleTime = 1.05
      	m_flBulletSpeed = 3000
      	m_flRecoilSpeed = 2
      	m_strShootSound = "Yamato.WpnAlt.Fire"
      	m_StandingSpread = 1.5
      	m_flBulletDamage = 50
      	m_flBulletRadius = 13
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 2.1
      	m_strReloadSound = ""
      	m_strZoomInSound = "Yamato.Wpn.Zoom.In"
      	m_VerticallRecoil = 
      	{
      		m_Range = [ 0, 0 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = "Yamato.Wpn.Zoom.Out"
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Default.BulletImpact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flExplosionRadius = 120
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 3
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Yamato.Wpn.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 1
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_iAmmoConsumedPerShot = 3
      	m_strBulletImpactSound = "Yamato.WpnAlt.Explosion"
      	m_flBulletRadiusVsWorld = 5
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 10
      	m_strBulletLoopingSound = "Yamato.WpnAlt.Proj.Lp"
      	m_strWeaponImpactEffect = "particles/abilities/yamato/yamato_explosive_dart_explode.vpcf"
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = 2264
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = [ 0, 2 ]
      	m_bHitOnceAcrossAllBullets = false
      	m_flDamageFalloffStartRange = 787
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 4
      	m_flShootingUpSpreadPenalty = 0
      	m_flPelletScatterSpreadFactor = 0.2
      	m_flRecoilRecoveryDelayFactor = 0.9
      	m_flShootSpreadPenaltyPerShot = 0.25
      	m_szBulletTravelTracerParticle = "particles/abilities/yamato/yamato_explosive_dart_projectile.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = ""
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
  2. 6696–6701first dumped