What it inherits is already merged in: this is the entry as the game compiled it.
fathom_lurkers_ambush = {
_class = "fathom_lurkers_ambush"
_editor = {
folder_name = "Hero Fathom"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Slork.A4.Ambush.Fire"
m_InvisModifier =
m_RegenModifier = {
_class = "modifier_base"
_my_subclass_name = "regen"
m_vecScriptValues = []
m_strParticleEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"NotSeenByEnemiesRegen"
]
}
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_fathom_lurkers_ambush_debuff"
_my_subclass_name = "modifier_fathom_lurkers_ambush_debuff"
m_nEnabledStateMask = "MODIFIER_STATE_SLOWED"
m_strParticleEffect = "particles/abilities/fathom/fathom_slow_debuff.vpcf"
m_strScreenParticleEffect = ""
}
m_strAbilityImage = "file://{images}/hud/abilities/slork/slork_invis.psd"
m_strChannelSound = "Slork.A4.Ambush.Channel"
m_ChargeUpParticle = "particles/abilities/fathom/fathom_ult_channel.vpcf"
m_flBossDamageScale = 1
m_strCastDelaySound = "Viscous.Telepunch.Portal.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_strAG2CastingAction = "ambush_casting"
m_strChannelLoopSound = "Slork.A4.Ambush.Channel.Lp"
m_strMoviePreviewPath = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_Spit"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_NONE"
m_strAG2ChannelingAction = "ambush_channeling"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~m_mapAbilityProperties.EnemySlowPct.m_strValueEnemy Move Speed
40→48+20% - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 1.5 m_iBullets = 1 m_flBulletSpeed = 4000 m_flBulletRadius = 100 m_mapImpactEffects = { default = { } } m_flExplosionRadius = 1 m_vecScatterOffsets = [ [ 0, 0 ], [ 1.5, 0 ], [ 0, 1.5 ], [ -0.75, 0 ], [ 0, 0.75 ], ] m_flBulletGravityScale = 1 m_strBulletImpactSound = "Slork.A4.Ambush.Impact" m_flBulletRadiusVsWorld = 1 m_strWeaponImpactEffect = "particles/abilities/fathom/fathom_ult_projectile_impact.vpcf" m_szMuzzleFlashEffectName = "particles/abilities/fathom/fathom_ult_firing.vpcf" m_bHitOnceAcrossAllBullets = true m_szBulletTravelTracerParticle = "particles/abilities/fathom/fathom_ult_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 14 keys }
{ m_Spread = 1.5 m_iBullets = 1 m_flBulletSpeed = 4000 m_flBulletRadius = 100 m_mapImpactEffects = { default = { } } m_flExplosionRadius = 1 m_vecScatterOffsets = [ [ 0, 0 ], [ 1.5, 0 ], [ 0, 1.5 ], [ -0.75, 0 ], [ 0, 0.75 ], ] m_flBulletGravityScale = 1 m_strBulletImpactSound = "Slork.A4.Ambush.Impact" m_flBulletRadiusVsWorld = 1 m_strWeaponImpactEffect = "particles/abilities/fathom/fathom_ult_projectile_impact.vpcf" m_szMuzzleFlashEffectName = "particles/abilities/fathom/fathom_ult_firing.vpcf" m_bHitOnceAcrossAllBullets = true m_szBulletTravelTracerParticle = "particles/abilities/fathom/fathom_ult_projectile.vpcf" } - −m_strMoviePreviewPath
""
- ~m_mapAbilityProperties.EnemySlowPct.m_strValueEnemy Move Speed
- 6696–6701first dumped
