What it inherits is already merged in: this is the entry as the game compiled it.
gunslinger_demonMark = {
_class = "ability_demonmark"
_editor = {
folder_name = "Hero Gunslinger"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_WeaponInfo =
m_iUpdateTime = 1721945369
m_MarkModifier =
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strAbilityImage = "file://{images}/hud/abilities/hornet/hornet_assassinate.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/astro_crackshot.webm"
m_AbilityBehaviorsBits = ""
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 5000 m_flBulletRadius = 32 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flBulletRadiusVsWorld = 7 m_flDamageFalloffEndRange = -1 m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 12 keys }
{ m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 5000 m_flBulletRadius = 32 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { m_strSound = "Orion.Charged.Shot.Proj.Impact" } } m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flBulletRadiusVsWorld = 7 m_flDamageFalloffEndRange = -1 m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/astro_crackshot.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
