melee_base
Open the ability pagemelee_base = {
_editor = {
folder_name = "Base"
}
_not_pickable = 2
m_eAbilityType = "EAbilityType_Melee"
m_bStartTrained = true
m_strAbilityImage = "file://{images}/hud/abilities/melee_damage.psd"
m_MeleeDamageFlags = "DFLAG_TRIGGER_FLINCH"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flCollisionDistance = 100
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN"
m_mapAbilityProperties = {
MeleeHalfAngle = {
m_strValue = "30"
}
MeleeAttackLength = {
m_strValue = "5m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "MeleeAttackLength_scale_function"
m_eSpecificStatScaleType = "EMeleeRange"
}
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
}
History
- 6696–6745first dumped
