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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6742 (Oct 02 2026), not the latest

operative_umbrella_maneuver

Umbrella Maneuveroperative_umbrella_maneuverOpen the ability page

35 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

operative_umbrella_maneuver = {
_class = "operative_umbrella_maneuver"
_editor = {
folder_name = "Hero Operative"
}
_multibase = [
]
m_iMaxLevel = 1
m_ExplodeSound = "Mods.ExplosiveBullets.Explode"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Mods.Armor.RocketBoots.Cast"
m_ShootParticle = "particles/abilities/operative/operative_umbrella_shot_release.vpcf"
m_bStartTrained = false
m_LaunchParticle = "particles/abilities/operative/operative_lift.vpcf"
m_mapWeaponInfos =
m_AirHangModifier = {
_class = "modifier_operative_umbrella_maneuver_air_hang"
m_flAirDrag = -1
m_flAirSpeed = -1
m_flFallSpeed = 10
m_ExplodeSound = "Mods.ExplosiveBullets.Explode"
m_TracerParticle = "particles/weapon_fx/demoman/demoman_tracer.vpcf"
_my_subclass_name = "modifier_operative_umbrella_maneuver_air_hang"
m_ExplodeParticle = "particles/weapon_fx/demoman/demoman_tracer_explode.vpcf"
m_sLocalizationName = "modifier_operative_umbrella_maneuver_air_hang"
m_strParticleEffect = "particles/abilities/operative/operative_airborne.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_ExplodeParticle = "particles/abilities/operative/operative_umbrella_shot_detonation.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_utility/springy_boots.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Operative.Umbrella.Charge"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_UmbrellaManeuver"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 8000
      		m_flBulletRadius = 24
      		m_flBulletLifetime = 5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      				m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion"
      			}
      		}
      		m_vecScatterOffsets = 
      		[
      			[ 0, 0 ],
      			[ 1, 0 ],
      			[ -1, 0 ],
      			[ 2, 0 ],
      			[ -2, 0 ],
      			[ 3, 0 ],
      			[ -3, 0 ],
      			[ 4, 0 ],
      			[ -4, 0 ],
      			[ 5, 0 ],
      			[ -5, 0 ],
      			[ 6, 0 ],
      			[ -6, 0 ],
      			[ 7, 0 ],
      			[ -7, 0 ],
      			[ 8, 0 ],
      			[ -8, 0 ],
      		]
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flBulletGravityScale = 0.3
      		m_flPenetrationPercent = 0
      		m_flBulletRadiusVsWorld = 7
      		m_flPelletScatterFactor = 2
      		m_strWeaponImpactEffect = ""
      		m_flDamageFalloffEndRange = -1
      		m_szMuzzleFlashEffectName = ""
      		m_bHitOnceAcrossAllBullets = true
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_umbrella_shot.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 18 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 8000
      	m_flBulletRadius = 24
      	m_flBulletLifetime = 5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion"
      		}
      	}
      	m_vecScatterOffsets = 
      	[
      		[ 0, 0 ],
      		[ 1, 0 ],
      		[ -1, 0 ],
      		[ 2, 0 ],
      		[ -2, 0 ],
      		[ 3, 0 ],
      		[ -3, 0 ],
      		[ 4, 0 ],
      		[ -4, 0 ],
      		[ 5, 0 ],
      		[ -5, 0 ],
      		[ 6, 0 ],
      		[ -6, 0 ],
      		[ 7, 0 ],
      		[ -7, 0 ],
      		[ 8, 0 ],
      		[ -8, 0 ],
      	]
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBulletGravityScale = 0.3
      	m_flPenetrationPercent = 0
      	m_flBulletRadiusVsWorld = 7
      	m_flPelletScatterFactor = 2
      	m_strWeaponImpactEffect = ""
      	m_flDamageFalloffEndRange = -1
      	m_szMuzzleFlashEffectName = ""
      	m_bHitOnceAcrossAllBullets = true
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_umbrella_shot.vpcf"
      }
    • −m_strDamageTakenSoundOrion.Charged.Shot.Target.Damage.Taken
  2. 6696–6701first dumped