What it inherits is already merged in: this is the entry as the game compiled it.
operative_umbrella_maneuver = {
_class = "operative_umbrella_maneuver"
_editor = {
folder_name = "Hero Operative"
}
_multibase = [
]
m_iMaxLevel = 1
m_ExplodeSound = "Mods.ExplosiveBullets.Explode"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Mods.Armor.RocketBoots.Cast"
m_ShootParticle = "particles/abilities/operative/operative_umbrella_shot_release.vpcf"
m_bStartTrained = false
m_LaunchParticle = "particles/abilities/operative/operative_lift.vpcf"
m_mapWeaponInfos =
m_AirHangModifier = {
_class = "modifier_operative_umbrella_maneuver_air_hang"
m_flAirDrag = -1
m_flAirSpeed = -1
m_flFallSpeed = 10
m_ExplodeSound = "Mods.ExplosiveBullets.Explode"
m_TracerParticle = "particles/weapon_fx/demoman/demoman_tracer.vpcf"
_my_subclass_name = "modifier_operative_umbrella_maneuver_air_hang"
m_ExplodeParticle = "particles/weapon_fx/demoman/demoman_tracer_explode.vpcf"
m_sLocalizationName = "modifier_operative_umbrella_maneuver_air_hang"
m_strParticleEffect = "particles/abilities/operative/operative_airborne.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_ExplodeParticle = "particles/abilities/operative/operative_umbrella_shot_detonation.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_utility/springy_boots.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Operative.Umbrella.Charge"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_UmbrellaManeuver"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 8000 m_flBulletRadius = 24 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion" } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], [ 2, 0 ], [ -2, 0 ], [ 3, 0 ], [ -3, 0 ], [ 4, 0 ], [ -4, 0 ], [ 5, 0 ], [ -5, 0 ], [ 6, 0 ], [ -6, 0 ], [ 7, 0 ], [ -7, 0 ], [ 8, 0 ], [ -8, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPenetrationPercent = 0 m_flBulletRadiusVsWorld = 7 m_flPelletScatterFactor = 2 m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_umbrella_shot.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 18 keys }
{ m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 8000 m_flBulletRadius = 24 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion" } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], [ 2, 0 ], [ -2, 0 ], [ 3, 0 ], [ -3, 0 ], [ 4, 0 ], [ -4, 0 ], [ 5, 0 ], [ -5, 0 ], [ 6, 0 ], [ -6, 0 ], [ 7, 0 ], [ -7, 0 ], [ 8, 0 ], [ -8, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPenetrationPercent = 0 m_flBulletRadiusVsWorld = 7 m_flPelletScatterFactor = 2 m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_umbrella_shot.vpcf" } - −m_strDamageTakenSound
Orion.Charged.Shot.Target.Damage.Taken
- +m_mapWeaponInfos
- 6696–6701first dumped
