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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6745 (Oct 02 2026)

synth_plasma_flux

Flying Cloaksynth_plasma_fluxOpen the ability page

45 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

synth_plasma_flux = {
_class = "synth_plasma_flux"
_editor = {
folder_name = "Hero Synth"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_synth.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "flying_cloak_lifetime"
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 1668645644
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Pocket.Cloak.Cast"
m_bStartTrained = false
m_strTimerSound = "Pocket.Cloak.Timer"
m_ImpactParticle = "particles/abilities/pocket/pocket_flying_cloak_impact.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 590
m_particle = "particles/abilities/pocket/pocket_flying_cloak_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DisableTouchOnHit"
m_LoopingSound = "Pocket.Cloak.Proj.Lp"
m_flGravityScale = 0
m_flPhysicsRadius = 20
m_warningParticle = "particles/abilities/demoman/demoman_grenade_warning.vpcf"
m_bHideWarningParticle = true
}
m_strImpactSound = "Pocket.Cloak.Hit"
m_strAbilityImage = "file://{images}/hud/abilities/synth/synth_plasma_flux.psd"
m_strArrivedSound = "Pocket.Cloak.Arrive"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = 70
m_strPropertyName = "Damage"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = 5
m_strPropertyName = "WeaponDamageBonus"
}
1{
m_strBonus = "6"
m_strPropertyName = "WeaponDamageBonusDuration"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = 1.6
m_strPropertyName = "MaxLifetime"
}
1{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_cast_arc_preview.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strDamageTakenSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = 60
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 1.3
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
Radius = { // Radius
m_strValue = "5m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
TickRate = {
m_strValue = "0.1"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
MaxLifetime = { // Lifetime
m_strValue = "3.8"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "MaxLifetime_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 26
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
WeaponDamageBonus = { // Weapon Damage
m_strValue = 0
m_strCSSClass = "bullet_damage"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FLAT_BULLET_DAMAGE_POST_SCALE"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
WeaponDamageBonusDuration = { // Bonus Duration
m_strValue = "0"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "WeaponDamageBonusDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#synth_plasma_flux_desc" // Launch a sentient cloak that <span class="highlight">travels forward</span> and <span class="highlight">damages enemies</span>. You can press <span class="highlight">{g:citadel_binding:'Ability2'}</span> to <span class="highlight">teleport</span> to its location.
m_vecBasicProperties = [
0"MaxLifetime"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
]
m_strPropertiesTitleLocString = ""
}
]
}
]
}
m_TeleportTrailParticle = "particles/abilities/pocket/pocket_flying_cloak_travel_beam.vpcf"
m_mapDependentAbilities = {
synth_plasma_flux_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericCast"
m_strCasterLoopingSound = "Pocket.Cloak.Caster.Lp"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceTeleport = {
m_vecTargetPosOperations = [
0{
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringMaxDuration = 0.3
}
]
}
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strHitConfirmationSound = ""
m_strProjectileExpireSound = "Pocket.Cloak.Expire"
m_WeaponDamageBonusModifier = {
_class = "modifier_synth_plasma_flux_weapon_damage"
m_sStartSound = ""
m_sExpiredSound = ""
_my_subclass_name = "modifier_synth_plasma_flux_weapon_damage"
m_sLocalizationName = "modifier_synth_plasma_flux_weapon_damage"
m_strParticleEffect = "particles/abilities/pocket/pocket_damage_buff.vpcf"
m_sAmbientLoopingSound = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"WeaponDamageBonus"
]
}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.AbilityCooldown.m_strValueCooldown25→26+4%
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_WeaponDamageBonusModifier.m_sStartSoundPocket.Cloak.Buff.Start→""
    • ~m_WeaponDamageBonusModifier.m_sExpiredSoundPocket.Cloak.Buff.End→""
    • ~m_WeaponDamageBonusModifier.m_sAmbientLoopingSoundPocket.Cloak.Buff.Lp→""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/pocket_flying_cloak.webm
  2. 6696–6701first dumped