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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6745 (Oct 02 2026)

upgrade_aerial_assault

upgrade_aerial_assaultOpen the ability page

32 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_aerial_assault = {
_class = "upgrade_aerial_assault"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_bDisabled = "true"
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1689900540
m_strCSSClass = "springyBoots"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Armor.RocketBoots.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_LaunchParticle = "particles/upgrades/rocket_boots.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_WatcherModifier = {
_class = "modifier_aerial_assault_watcher"
_my_subclass_name = "modifier_aerial_assault_watcher"
m_AssaultModifier = {
_class = "modifier_aerial_assault"
m_flAirDrag = -1
m_flAirSpeed = -1
m_flFallSpeed = 10
m_ExplodeSound = "Mods.ExplosiveBullets.Explode"
m_TracerParticle = "particles/weapon_fx/demoman/demoman_tracer.vpcf"
_my_subclass_name = "modifier_aerial_assault"
m_ExplodeParticle = "particles/weapon_fx/demoman/demoman_tracer_explode.vpcf"
m_FireRateModifier = {
_class = "modifier_base"
_my_subclass_name = "modifier_aerial_assault"
m_nEnabledStateMask = "MODIFIER_STATE_INFINITE_CLIP"
m_sLocalizationName = "modifier_aerial_assault"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"AssaultFireRate"
1"AssaultLifestealPercent"
]
}
m_strParticleEffect = "particles/upgrades/aerial_assault_hover_buff.vpcf"
}
m_nEnabledStateMask = "MODIFIER_STATE_INFINITE_CLIP"
m_sLocalizationName = "modifier_aerial_assault"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_strAbilityImage = "file://{images}/upgrades/mods_utility/springy_boots.psd"
m_strAG2SourceName = "item"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "49"
m_strPropertyName = "AssaultFireRate"
}
1{
m_strBonus = "20"
m_strPropertyName = "BulletLifestealPercent"
}
2{
m_strBonus = "16"
m_strPropertyName = "AssaultLifestealPercent"
}
]
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
ActivateTime = {
m_strValue = "0.75"
}
BonusFireRate = { // Fire Rate
m_strValue = "15"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
ExplodeRadius = { // Explosion Radius
m_strValue = "3m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ExplodeRadius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 26
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AssaultDuration = {
m_strValue = "3.0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AssaultFireRate = {
m_strValue = "60"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
JumpVelocityHidden = {
m_strValue = "30.0m"
m_bIsHidden = true
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
BulletLifestealPercent = { // Bullet Lifesteal
m_strValue = "25"
m_strCSSClass = "healing"
m_eDisplayType = "EBulletLifesteal"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BulletLifestealPercent_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AssaultLifestealPercent = {
m_strValue = "20"
m_strCSSClass = "healing"
m_eDisplayType = "EBulletLifesteal"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AssaultLifestealPercent_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_aerial_assault_active"
m_vecAbilityProperties = [
0"AbilityCooldown"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BulletLifestealPercent"
1"BonusFireRate"
]
m_vecElevatedAbilityProperties = []
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusFireRate"
1"BulletLifestealPercent"
]
}
]
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "49"
      				m_strPropertyName = "AssaultFireRate"
      			},
      			{
      				m_strBonus = "20"
      				m_strPropertyName = "BulletLifestealPercent"
      			},
      			{
      				m_strBonus = "16"
      				m_strPropertyName = "AssaultLifestealPercent"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped