What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_arctic_blast = {
_class = "upgrade_arctic_blast"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_AOEModifier =
m_strCSSClass = "iceBlast"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterDisruption | EShopFilterDurability"
m_strCastSound = "Mods.Tech.Arctic.Blast.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_strAbilityImage = "file://{images}/upgrades/mods_utility/ice_blast.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/arctic_blast.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties =
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "cold_front_auto"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechResist"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strHitConfirmationSound = "Mods.Tech.Arctic.Blast.Freeze.Proc"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "30" m_strPropertyName = "SlowPercent" }, { m_strBonus = "15" m_strPropertyName = "TechResist" }, { m_strBonus = "125" m_strPropertyName = "Damage" }, { m_strBonus = "-10" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "0.5" m_strPropertyName = "FreezeDuration" }, { m_strBonus = "4m" m_strPropertyName = "EndRadius" }, ] } m_vecExcludedPenalties = [ "TechRange" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
EShopFilterStatus_Immobilize | EShopFilterMobilityReduction - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterMagicDamage | EShopFilterDisruption | EShopFilterDurability - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
