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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_banshee_slugs

Crippling Headshotupgrade_headshot_damageOpen the ability page

32 keys · inherits from weapon_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_banshee_slugs = {
_class = "upgrade_headshot_damage"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "bansheeSlugs"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterDisruption"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_DebuffModifier = {
_class = "modifier_headshot_damage_debuff"
m_bIsHidden = true
_my_subclass_name = "modifier_headshot_damage_debuff"
m_HeadShotParticle = "particles/upgrades/crippling_headshot_impact.vpcf"
m_sLocalizationName = "modifier_banshee_slugs_headshot"
m_strParticleEffect = "particles/upgrades/crippling_headshot_debuff.vpcf"
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/banshee_slugs.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/crippling_headshot.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-12"
m_strPropertyName = "MagicResistReduction"
}
1{
m_strBonus = "-12"
m_strPropertyName = "BulletResistReduction"
}
2{
m_strBonus = "-25"
m_strPropertyName = "HealAmpReceivePenaltyPercent"
}
3{
m_strBonus = "-25"
m_strPropertyName = "HealAmpRegenPenaltyPercent"
}
4{
m_strBonus = "150"
m_strPropertyName = "BonusHealth"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_vecDisabledOnHeroes = [
]
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "125"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "12"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
HeadShotBonusDamage = { // Head Shot Bonus Damage
m_strValue = "0"
m_strCSSClass = "bullet_damage"
}
MagicResistReduction = { // Spirit Resist
m_strValue = "-16"
m_strCSSClass = "tech_armor_down"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
}
BulletResistReduction = { // Bullet Resist
m_strValue = "-16"
m_strCSSClass = "bullet_armor_down"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
}
DiminishingMultiplier = {
m_strValue = "0.5"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
HealAmpRegenPenaltyPercent = { // Healing Reduction
m_strValue = "-35"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
HealAmpReceivePenaltyPercent = { // Healing Reduction
m_strValue = "-35"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_banshee_slugs_headshots_desc" // Landing a <span class="highlight">Headshot</span> will reduce their <span class="highlight">Bullet and Spirit Resist</span> and applies <span class="highlight">Healing Reduction</span>.
m_vecAbilityProperties = [
0"DebuffDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "BulletResistReduction"
}
1{
m_strImportantProperty = "MagicResistReduction"
}
2{
m_strImportantProperty = "HealAmpRegenPenaltyPercent"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bWarnIfNoAffectedAbilities = true
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "225"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "-9"
      				m_strPropertyName = "BulletResistReduction"
      			},
      			{
      				m_strBonus = "-9"
      				m_strPropertyName = "MagicResistReduction"
      			},
      			{
      				m_strBonus = "-20"
      				m_strPropertyName = "HealAmpReceivePenaltyPercent"
      			},
      			{
      				m_strBonus = "-20"
      				m_strPropertyName = "HealAmpRegenPenaltyPercent"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ±m_vecDisabledOnHeroes+hero_deadpack
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterDisruption
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped