What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_blood_tribute = {
_class = "upgrade_blood_tribute"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_BuffModifier =
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.BloodTribute.Activate"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/blood_tribute.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
m_sExpiredSound = ""
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"InnateStatusResistancePercent"
1"TechResist"
2"OutOfCombatHealthRegen"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "8" m_strPropertyName = "InnateStatusResistancePercent" }, { m_strBonus = "12" m_strPropertyName = "TechResist" }, { m_strBonus = "6" m_strPropertyName = "OutOfCombatHealthRegen" }, { m_strBonus = "35" m_strPropertyName = "BonusFireRate" }, { m_strBonus = "15" m_strPropertyName = "StatusResistancePercent" }, { m_strBonus = "2m" m_strPropertyName = "BonusMoveSpeed" }, ] } m_vecExcludedPenalties = [ "FireRate", "MoveSpeed" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
