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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_boxing_glove

Lifestrikecitadel_itemOpen the ability page

32 keys · inherits from armor_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_boxing_glove = {
_class = "citadel_item"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1700097890
m_strCSSClass = "boxingGlove"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterDurability | EShopFilterMelee | EShopFilterHealing"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strAbilityImage = "file://{images}/upgrades/mods_armor/boxing_glove.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/lifestrike.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "10"
m_strPropertyName = "BonusMeleeDamagePercent"
}
1{
m_strBonus = "125"
m_strPropertyName = "BonusHealth"
}
2{
m_strBonus = "-3"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "125"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
SlowPercent = { // Move Speed
m_strValue = "48"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
SlowDuration = { // Slow Duration
m_strValue = "2.5"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
LifestealHeal = { // Heal on Melee Hit
m_strValue = "120"
m_strCSSClass = "healing"
m_eDisplayType = "EBulletLifesteal"
m_subclassScaleFunction = {
_class = "scale_function_healing_boon_scale"
m_flStatScale = 1.75
_my_subclass_name = "HealFixedAmount_scale_function"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
NonHeroHealPct = {
m_strValue = "40"
}
AbilityCooldown = { // Cooldown
m_strValue = 4
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
LifestealHealPercent = { // Melee Hit Heal
m_strValue = "35"
m_strCSSClass = "healing"
m_eDisplayType = "EBulletLifesteal"
m_subclassScaleFunction = {
_class = "scale_function_healing_boon_scale"
m_flStatScale = 0.5
_my_subclass_name = "HealPercentAmount_scale_function"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
LightMeleeCooldownMult = {
m_strValue = "1.5"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BonusMeleeDamagePercent = { // Melee Damage
m_strValue = "16"
m_strCSSClass = "melee_damage"
m_eDisplayType = "EBaseMeleeDamageIncrease"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
]
m_vecElevatedAbilityProperties = [
0"BonusMeleeDamagePercent"
]
m_vecImportantAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_boxing_glove_desc" // Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is {s:NonHeroHealPct}% effective vs non-heroes. <br>Cooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.</span>
m_vecAbilityProperties = [
0"SlowDuration"
1"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "SlowPercent"
}
1{
m_strImportantProperty = "LifestealHeal"
}
2{
m_strImportantProperty = "LifestealHealPercent"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_boxing_glove"
m_bIsHidden = true
m_HitParticle = "particles/upgrades/melee_lifestrike_impact.vpcf"
m_SwingParticle = "particles/upgrades/melee_lifestrike.vpcf"
m_DebuffModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "modifier_slow_base"
m_strSmallIconCssClass = "slowed"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
_my_subclass_name = "modifier_boxing_glove"
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_MELEE"
]
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMeleeDamagePercent"
1"BonusHealth"
]
}
]
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "175"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "24"
      				m_strPropertyName = "BonusMeleeDamagePercent"
      			},
      			{
      				m_strBonus = "12"
      				m_strPropertyName = "SlowPercent"
      			},
      			{
      				m_strBonus = "1"
      				m_strPropertyName = "SlowDuration"
      			},
      			{
      				m_strBonus = "205"
      				m_strPropertyName = "LifestealHeal"
      			},
      			{
      				m_strBonus = "30"
      				m_strPropertyName = "LifestealHealPercent"
      			},
      			{
      				m_strBonus = "-1"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterMelee | EShopFilterHealing
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped