What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_capacitor = {
_class = "upgrade_capacitor"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_PurgeSound = "Mods.Armor.DebuffRemover.Cast"
m_WeaponInfo =
m_strCSSClass = "electrifiedBullets"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterFireRate"
m_strCastSound = "Mods.Weapon.Capacitor.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_DamageParticle = "particles/upgrades/capacitor_purge.vpcf"
m_DebuffModifier = {
_class = "modifier_weapon_capacitor_slow"
m_bIsHidden = true
_my_subclass_name = "modifier_weapon_capacitor_slow"
m_nEnabledStateMask = "MODIFIER_STATE_SLOWED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_strSmallIconCssClass = "slowed"
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/electrified_bullets.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/capacitor.psd"
m_PurgeCastParticle = ""
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strHitConfirmationSound = "Mods.Weapon.Capacitor.Proc"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 4200 m_flBulletRadius = 24.5 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "Mods.Weapon.Capacitor.Projectile.Whizby" m_flBulletGravityScale = 0.2 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Mods.Weapon.Capacitor.Projectile.Lp" m_strWeaponImpactEffect = "particles/upgrades/capacitor_impact.vpcf" m_strCustomAttachmentSource = "palm_R" m_szBulletTravelTracerParticle = "particles/upgrades/capacitor_projectile.vpcf" } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "15" m_strPropertyName = "BonusFireRate" }, { m_strBonus = "5m" m_strPropertyName = "ChainRadius" }, { m_strBonus = "37" m_strPropertyName = "DamagePerChain" }, { m_strBonus = "37" m_strPropertyName = "BonusPerChain" }, { m_strBonus = "2" m_strPropertyName = "ChainCount" m_bRoundCorruptedBonus = true }, { m_strBonus = "-0.03" m_strPropertyName = "ProcCooldown" }, { m_strBonus = "-15" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "1" m_strPropertyName = "SlowDuration" }, { m_strBonus = "100" m_strPropertyName = "Damage" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_eAdditionalShopFilters
EShopFilterMobilityReduction - −m_WeaponInfo
{ 12 keys }
{ m_flBulletSpeed = 4200 m_flBulletRadius = 24.5 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "Mods.Weapon.Capacitor.Projectile.Whizby" m_flBulletGravityScale = 0.2 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Mods.Weapon.Capacitor.Projectile.Lp" m_strWeaponImpactEffect = "particles/upgrades/capacitor_impact.vpcf" m_strCustomAttachmentSource = "palm_R" m_szBulletTravelTracerParticle = "particles/upgrades/capacitor_projectile.vpcf" } - −m_eShopFilters
EShopFilterMagicDamage | EShopFilterFireRate - −m_nUpgradeSlotCost
1 - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
