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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_cheat_death

Cheat Deathupgrade_cheat_deathOpen the ability page

35 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_cheat_death = {
_class = "upgrade_cheat_death"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_bDisabled = false
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1741743802
m_strCSSClass = "tormentAura"
m_eAbilityType = "EAbilityType_Item"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/torment_aura.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/cheat_death.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "90"
m_strPropertyName = "DeathImmunityDamageReduction"
}
1{
m_strBonus = "90"
m_strPropertyName = "HealAmpReceivePenaltyPercent"
}
2{
m_strBonus = "90"
m_strPropertyName = "HealAmpRegenPenaltyPercent"
}
3{
m_strBonus = "0.5"
m_strPropertyName = "DeathImmunityDuration"
}
4{
m_strBonus = "-20"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_DamagePulseParticle = "particles/upgrades/tech_damage_pulse_cast.vpcf"
m_DeathImmuneModifier = {
_class = "modifier_cheat_death_immunity"
m_bIsHidden = false
m_sStartSound = "Mods.Armor.Cheat.Death.Mod.Start"
m_BuffParticle = "particles/upgrades/cheat_death_buff.vpcf"
m_StatusEffect = ""
m_sExpiredSound = "Mods.Armor.Cheat.Death.Mod.Expire"
m_strTimerSound = "Mods.Armor.Cheat.Death.Mod.Expire.Timer"
_my_subclass_name = "modifier_cheat_death_immunity"
m_sLocalizationName = "modifier_cheat_death_immunity"
m_BuffPlayerParticle = "particles/upgrades/cheat_death_buff_player.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Mods.Armor.Cheat.Death.Mod.Lp"
m_nStatusEffectPriority = 20
m_strParticleStatusEffect = "particles/status_fx/status_fx_cheat_death.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"DeathImmunityDamageReduction"
1"HealAmpReceivePenaltyPercent"
2"HealAmpRegenPenaltyPercent"
3"BonusMoveSpeed"
]
}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_DamageTargetParticle = "particles/items/tech_damage_pulse_burst.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "200"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BulletResist = { // Bullet Resist
m_strValue = "15"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eStatsUsageFlags = "IntrinsicallyProvidedInAbility"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "0m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityCooldown = { // Cooldown
m_strValue = 90
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
DeathImmunityDuration = { // Death Immunity Duration
m_strValue = "4.5"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
HealAmpRegenPenaltyPercent = { // Healing Reduction
m_strValue = "-60"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
DeathImmunityDamageReduction = { // Damage Reduction
m_strValue = "-60"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
}
HealAmpReceivePenaltyPercent = { // Healing Reduction
m_strValue = "-60"
m_eDisplayType = "EWeaponDPS"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
1"BulletResist"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_cheat_death_unkillable_passive" // When you would take lethal damage, instead become <span class="highlight">temporarily death immune</span> and <span class="highlight">remove all non-stun debuffs</span>. <br><br>While death immune, you deal <span class="highlight">reduced damage</span> and have <span class="highlight">reduced healing</span>.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"DeathImmunityDamageReduction"
2"HealAmpReceivePenaltyPercent"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "DeathImmunityDuration"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
1"BulletResist"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.HealAmpReceivePenaltyPercent.m_eDisplayTypeHealing ReductionEWeaponDPS
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "300"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "10"
      				m_strPropertyName = "BulletResist"
      			},
      			{
      				m_strBonus = "-40"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "1.5"
      				m_strPropertyName = "DeathImmunityDuration"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterInvulnerability | EShopFilterDebuffResist
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped