What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_containment = {
_class = "upgrade_containment"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_2"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "immobilize"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMovement | EShopFilterDisruption | EShopFilterMagicDamage"
m_strCastSound = "Mods.Tech.Slowing.Hex.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_TargetModifier = {
_class = "modifier_slow_base"
m_bIsHidden = false
m_sStartSound = ""
m_sExpiredSound = "Mods.Tech.Immobilize.Debuff_End"
m_flGravityScale = 1.2
_my_subclass_name = "modifier_slow_base"
m_nEnabledStateMask = "MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
m_sLocalizationName = "upgrade_containment"
m_strHudMessageText = "#upgrade_containment" // Slowing Hex
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Mods.Tech.Immobilize.Debuff_Lp"
m_strSmallIconCssClass = "containment"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
1"GroundDashReductionPercent"
]
}
m_projectileInfo = {
m_flSpeed = 3149.61
m_particle = "particles/upgrades/upgrade_containment_projectile.vpcf"
m_LoopingSound = "Mods.Tech.Immobilize.Proj_Lp"
m_HitTargetSound = "Mods.Tech.Immobilize.Hit"
m_flTriggerRadius = 15
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/upgrades/upgrade_containment_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/immobilize.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Tech.Immobilize.Select"
m_strShopIconLarge = "file://{images}/items/spirit/slowing_hex.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Tech.Immobilize.Unselect"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "8"
m_strPropertyName = "SlowPercent"
}
1{
m_strBonus = "-18"
m_strPropertyName = "AbilityCooldown"
}
2{
m_strBonus = "-6"
m_strPropertyName = "GroundDashReductionPercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "16"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "29"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "3.5"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "25m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusSprintSpeed = { // Sprint Speed
m_strValue = "0.5m"
m_strCSSClass = "move_speed"
m_eDisplayType = "ESprintSpeed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_SPRINT_SPEED_BONUS"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
GroundDashReductionPercent = { // Dash Distance
m_strValue = "-26"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strSelectedLoopSound = "Mods.Tech.Immobilize.Select_Lp"
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusSprintSpeed"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_containment_desc" // <span class="highlight">Slows movement</span> of enemy target. Also <span class="highlight">Silences</span> their <span class="highlight">movement-based items and abilities</span>.<br><span class="diminish">Increases the target's gravity.<br>Does not affect target's stamina usage.</span>
m_vecAbilityProperties = [
0"AbilityCastRange"
1"AbilityDuration"
2"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "SlowPercent"
}
1{
m_strImportantProperty = "GroundDashReductionPercent"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusSprintSpeed"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strHitConfirmationSound = ""
m_ProjectileImpactParticle = "particles/upgrades/upgrade_containment_impact.vpcf"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
EShopFilterStatus_Grounded - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterMovement | EShopFilterDisruption | EShopFilterMagicDamage - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
