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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_corpse_explosion

Soul Explosionupgrade_corpse_explosionOpen the ability page

31 keys · inherits from tech_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_corpse_explosion = {
_class = "upgrade_corpse_explosion"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_3"
m_iUpdateTime = 1733338644
m_strCSSClass = "corpseExplosion"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_bInDevelopment = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_ExplodeParticle = "particles/abilities/ghost/ghost_blood_bomb_explode.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_utility/smoke.psd"
m_strAG2SourceName = "item"
m_ExplosionModifier = {
_class = "modifier_corpse_explosion_thinker"
m_sStartSound = "Mods.Weapon.Thermal.Detonator.Explode"
_my_subclass_name = "corpse_explosion_thinker"
m_WarningParticle = ""
m_ExplosionParticle = "particles/upgrades/corpse_explosion.vpcf"
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "6"
m_eDisplayType = "ETechPower"
m_strDisableValue = "0"
m_eStatsUsageFlags = ""
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
ArmingTime = {
m_strValue = ".1"
}
BonusHealth = { // Bonus Health
m_strValue = "110"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
HeroMultiplier = { // Hero Explosion Multiplier
m_strValue = "150"
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ExplosionDamage = { // Explosion Damage
m_strValue = "125"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.93
_my_subclass_name = "corpse_explosion_damage_sf"
}
}
ExplosionRadius = { // Explosion Radius
m_strValue = "4m"
m_subclassScaleFunction = {
_class = "scale_function_tech_range"
_my_subclass_name = "explosion_range_sf"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusHealthRegen = { // Health Regen
m_strValue = "3"
m_strCSSClass = "healing"
m_eDisplayType = "EBaseHealthRegen"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
}
BonusSprintSpeed = { // Sprint Speed
m_strValue = "1m"
m_strCSSClass = "move_speed"
m_eDisplayType = "ESprintSpeed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_SPRINT_SPEED_BONUS"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
1"BonusHealthRegen"
2"TechPower"
3"BonusSprintSpeed"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_corpse_explosion_desc" // Kills or assists cause an <span class="highlight">explosion</span> where the victim dies. Kills against heroes have greater radius and damage.
m_vecAbilityProperties = [
0"HeroMultiplier"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "ExplosionDamage"
}
1{
m_strImportantProperty = "ExplosionRadius"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_tech_resist_debuff_proc"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealthRegen"
1"BonusHealth"
2"TechPower"
3"BonusSprintSpeed"
]
}
]
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterMovement
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped