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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_counterspell

Counterspellcitadel_itemOpen the ability page

30 keys · inherits from armor_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_counterspell = {
_class = "citadel_item"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "parryRebuttal"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterDurability | EShopFilterMelee | EShopFilterHealing"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strAbilityImage = "file://{images}/hud/modifiers/icon_parry.svg"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/counterspell.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "20"
m_strPropertyName = "SpiritPower"
}
1{
m_strBonus = "150"
m_strPropertyName = "BonusHealth"
}
2{
m_strBonus = "250"
m_strPropertyName = "HealOnSuccess"
}
3{
m_strBonus = "2m"
m_strPropertyName = "BonusMoveSpeed"
}
4{
m_strBonus = "-8"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "50"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
SpiritPower = { // Spirit Power
m_strValue = "20"
m_strCSSClass = "tech_power"
m_eDisplayType = "ETechPower"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "6"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
HealOnSuccess = {
m_strValue = "150"
m_strCSSClass = "healing"
m_eStatsUsageFlags = "ConditionallyApplied"
m_strLocTokenOverride = "HealOnCounterSpell"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "HealOnSuccess_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "1.75m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityCooldown = { // Cooldown
m_strValue = 23
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
SpiritPowerInnate = { // Spirit Power
m_strValue = "5"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
SpellParryDuration = { // Spell Parry Duration
m_strValue = "0.8"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
m_bFunctionDisabled = true
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
1"SpiritPowerInnate"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_counterspell_desc" // Your next parry <span class="highlight">protects you from the damage and effects of enemy abilities and items</span>. On a successful spell parry {g:citadel_inline_attribute:'Heal'} and gain {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'Spirit'}.
m_vecAbilityProperties = [
0"BuffDuration"
1"AbilityCooldown"
2"SpellParryDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "HealOnSuccess"
}
1{
m_strImportantProperty = "SpiritPower"
}
2{
m_strImportantProperty = "BonusMoveSpeed"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_counterspell_watcher"
m_HealFX = "particles/upgrades/restorative_locket_cast.vpcf"
m_bIsHidden = true
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_active"
m_sLocalizationName = "upgrade_counterspell"
m_strHudMessageText = "#upgrade_counterspell" // Counterspell
m_strParticleEffect = "particles/upgrades/spellbreaker_buff.vpcf"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SpiritPower"
1"BonusMoveSpeed"
]
}
_my_subclass_name = "modifier_counterspell_watcher"
m_ParryFXOverride = "particles/upgrades/spellbreaker_parry.vpcf"
m_strParticleEffect = ""
m_strSuccessProcSound = "Mods.Armor.Spellbreaker.Proc"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
1"SpiritPowerInnate"
]
}
]
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "200"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "17"
      				m_strPropertyName = "SpiritPowerInnate"
      			},
      			{
      				m_strBonus = "20"
      				m_strPropertyName = "SpiritPower"
      			},
      			{
      				m_strBonus = "250"
      				m_strPropertyName = "HealOnSuccess"
      			},
      			{
      				m_strBonus = "1.25m"
      				m_strPropertyName = "BonusMoveSpeed"
      			},
      			{
      				m_strBonus = "3"
      				m_strPropertyName = "BuffDuration"
      			},
      			{
      				m_strBonus = "0.2"
      				m_strPropertyName = "SpellParryDuration"
      			},
      			{
      				m_strBonus = "-10"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterAntiCC
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterMelee | EShopFilterHealing
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped