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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_crushing_fists

Crushing Fistscitadel_itemOpen the ability page

32 keys · inherits from weapon_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_crushing_fists = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "meleeCharge"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMelee"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/melee_charge.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/crushing_fists.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_mapAbilityProperties =
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_bShowInPassiveItemsArea = "true"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strHitConfirmationSound = "Mods.Weapon.Crushing.Fists.Stun"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "40"
      				m_strPropertyName = "MeleeDistanceScale"
      			},
      			{
      				m_strBonus = "18"
      				m_strPropertyName = "BonusMeleeDamagePercent"
      			},
      			{
      				m_strBonus = "13"
      				m_strPropertyName = "BulletResist"
      			},
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "BonusHeavyMeleeDamage"
      			},
      			{
      				m_strBonus = "-2"
      				m_strPropertyName = "BulletResistReduction"
      			},
      			{
      				m_strBonus = "10"
      				m_strPropertyName = "LightMeleeAmmo"
      			},
      			{
      				m_strBonus = "0.5"
      				m_strPropertyName = "StunDuration"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "Health" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFiltersEShopFilterStatus_Stun
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMelee
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped