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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_divine_barrier

Divine Barrierupgrade_divine_barrierOpen the ability page

41 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_divine_barrier = {
_class = "upgrade_divine_barrier"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "savior"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterDurability | EShopFilterMovement"
m_strCastSound = "Mods.Armor.Divine.Barrier.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strPurgeSound = "Mods.Divine.Barrier.Purge"
m_strAbilityImage = "file://{images}/upgrades/mods_armor/savior.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Armor.Divine.Barrier.Select"
m_strShopIconLarge = "file://{images}/items/vitality/divine_barrier.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Armor.Divine.Barrier.Deselect"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-27"
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "10"
m_strPropertyName = "TechRadiusMultiplier"
}
2{
m_strBonus = "10"
m_strPropertyName = "TechRangeMultiplier"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "ELOSCheck_Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "6"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
CombatBarrier = { // Barrier
m_strValue = "600"
m_strCSSClass = "combat_barrier"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BARRIER_HEALTH"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "2.75m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityCooldown = { // Cooldown
m_strValue = "45"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "40m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
TechRangeMultiplier = { // Ability Range
m_strValue = "10"
m_strCSSClass = "distance"
m_eDisplayType = "ETechRange"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RANGE_PERCENT"
}
TechRadiusMultiplier = { // Radius
m_strValue = "10"
m_strCSSClass = "distance"
m_eDisplayType = "ETechRadius"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RADIUS_PERCENT"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
OutOfCombatHealthRegen = { // Out of Combat Regen
m_strValue = "1.5"
m_strCSSClass = "healing"
m_eDisplayType = "EOOCHealthRegen"
m_eProvidedPropertyType = "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
CooldownReductionPctOnOthers = {
m_strValue = "50"
}
}
m_strSelectedLoopSound = "Mods.Armor.Divine.Barrier.Select.Lp"
m_DivineBarrierModifier = {
_class = "modifier_divine_barrier"
m_bIsHidden = true
m_sStartSound = ""
m_BuffParticle = "particles/upgrades/guardian_ward_buff.vpcf"
m_TrailParticle = "particles/upgrades/savior_cast_beam.vpcf"
m_sExpiredSound = ""
_my_subclass_name = "modifier_divine_barrier"
m_strHudMessageText = "#upgrade_divine_barrier" // Divine Barrier
m_strParticleEffect = ""
m_sAmbientLoopingSound = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
1"CombatBarrier"
]
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"TechRangeMultiplier"
1"OutOfCombatHealthRegen"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_divine_barrier_desc" // <span class="highlight">Remove all non-stun debuffs</span> from the target and provide them with a <span class="highlight">Barrier</span> and <span class="highlight">Move Speed</span>. <span class="diminish"><br>Can be self-cast. Cooldown is reduced by half when cast on someone else.</span>
m_vecAbilityProperties = [
0"AbilityCooldown"
1"BuffDuration"
2"AbilityCastRange"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "CombatBarrier"
}
1{
m_strImportantProperty = "BonusMoveSpeed"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechRadiusMultiplier"
1"TechRangeMultiplier"
2"OutOfCombatHealthRegen"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strHitConfirmationSound = "Mods.Armor.Divine.Barrier.Start"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "250"
      				m_strPropertyName = "CombatBarrier"
      			},
      			{
      				m_strBonus = "1.25m"
      				m_strPropertyName = "BonusMoveSpeed"
      			},
      			{
      				m_strBonus = "8.5"
      				m_strPropertyName = "OutOfCombatHealthRegen"
      			},
      			{
      				m_strBonus = "-21"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "TechRangeMultiplier"
      			},
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "TechRadiusMultiplier"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterDebuffResist
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterMovement
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped