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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_dps_aura

Heroic Auraupgrade_dps_auraOpen the ability page

35 keys · inherits from weapon_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_dps_aura = {
_class = "upgrade_dps_aura"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "bulletDamageAura"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterFireRate | EShopFilterHealing | EShopFilterMovement"
m_strCastSound = "Mods.Weapon.OnslaughtAura.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_ActiveModifier = {
_class = "modifier_dps_aura_active"
m_bIsHidden = true
_my_subclass_name = "modifier_dps_aura_active"
m_sLocalizationName = "modifier_dps_aura_active"
m_strHudMessageText = "#upgrade_dps_aura" // Heroic Aura
m_strParticleEffect = "particles/upgrades/onslaught_aura_speed_buff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_strSmallIconCssClass = "dps_aura"
m_strParticleStatusEffect = ""
}
m_AOECastParticle = "particles/upgrades/onslaught_aura_cast.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/bullet_damage_aura.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/heroic_aura.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3m"
m_strPropertyName = "ActiveBonusMoveSpeed"
}
1{
m_strBonus = "34"
m_strPropertyName = "BonusFireRate"
}
2{
m_strBonus = "10"
m_strPropertyName = "BulletResist"
}
3{
m_strBonus = "15m"
m_strPropertyName = "ActiveRadius"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "ELOSCheck_Bounds_IgnoreObscureBlockers"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY"
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "35m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
NonHeroMult = {
m_strValue = "2"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
ActiveRadius = { // Active Radius
m_strValue = "35m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ActiveRadius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BulletResist = { // Bullet Resist
m_strValue = "17"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
BonusFireRate = { // Fire Rate
m_strValue = "26"
m_strCSSClass = "fire_rate"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 22
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "7"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusSprintSpeed = { // Sprint Speed
m_strValue = "1.5m"
m_strCSSClass = "move_speed"
m_eDisplayType = "ESprintSpeed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_SPRINT_SPEED_BONUS"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
ActiveBonusMoveSpeed = { // Move Speed
m_strValue = "2.25m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusSprintSpeed"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_dps_aura_desc" // Provides <span class="highlight">Bullet Resist</span> to nearby friendly units.
m_vecAbilityProperties = [
0"Radius"
]
m_vecElevatedAbilityProperties = []
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "BulletResist"
}
]
}
]
}
2{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_dps_aura_active_desc" // Provides <span class="highlight">{g:citadel_inline_attribute:'MoveSpeed'}</span> and <span class="highlight">{g:citadel_inline_attribute:'FireRate'}</span> to you and nearby allies. <span class="highlight">Minions</span> get double value.
m_vecAbilityProperties = [
0"ActiveRadius"
1"AbilityDuration"
2"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "ActiveBonusMoveSpeed"
}
1{
m_strImportantProperty = "BonusFireRate"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusSprintSpeed"
]
}
1{
_class = "modifier_base_aura"
m_bIsHidden = true
_my_subclass_name = "heroic_armor_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_MINION_FRIENDLY"
m_modifierProvidedByAura = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "heroric_armor_buff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResist"
]
}
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "1.5m"
      				m_strPropertyName = "BonusSprintSpeed"
      			},
      			{
      				m_strBonus = "11"
      				m_strPropertyName = "BulletResist"
      			},
      			{
      				m_strBonus = "24"
      				m_strPropertyName = "BonusFireRate"
      			},
      			{
      				m_strBonus = "1.25m"
      				m_strPropertyName = "ActiveBonusMoveSpeed"
      			},
      			{
      				m_strBonus = "10m"
      				m_strPropertyName = "Radius"
      			},
      			{
      				m_strBonus = "10m"
      				m_strPropertyName = "ActiveRadius"
      			},
      			{
      				m_strBonus = "2"
      				m_strPropertyName = "AbilityDuration"
      			},
      			{
      				m_strBonus = "-8"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "FireRate", "MoveSpeed" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterFireRate | EShopFilterHealing | EShopFilterMovement
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped