Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_escalating_exposure

Escalating Exposureupgrade_ability_vampireOpen the ability page

31 keys · inherits from tech_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_escalating_exposure = {
_class = "upgrade_ability_vampire"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "escalatingExposure"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterDurability"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_bInDevelopment = false
m_strAbilityImage = "file://{images}/upgrades/mods_tech/escalating_exposure.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/escalating_exposure.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1.5"
m_strPropertyName = "MagicIncreasePerStack"
}
1{
m_strBonus = "8"
m_strPropertyName = "TechResist"
}
2{
m_strBonus = "-10"
m_strPropertyName = "TechArmorDamageReduction"
}
3{
m_strBonus = "6"
m_strPropertyName = "MaxStacks"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_mapAbilityProperties = {
MaxStacks = { // Max Stacks
m_strValue = "12"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TechResist = { // Spirit Resist
m_strValue = "17"
m_eDisplayType = "ETechArmorDamageReduction"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
ProcCooldown = { // Max Frequency
m_strValue = "0.7"
m_strLocTokenOverride = "EscalatingExposureProcCooldown"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ProcCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "12"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
MagicIncreasePerStack = { // Spirit Amp per Stack
m_strValue = "4.5"
m_strCSSClass = "tech_armor_down"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
TechArmorDamageReduction = {
m_strValue = "-8"
m_strCSSClass = "tech_armor_down"
m_eStatsUsageFlags = "ConditionallyApplied"
m_strLocTokenOverride = "EscalatingExposureTechArmorDamageReduction"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"TechArmorDamageReduction"
1"TechResist"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_escalating_exposure_desc" // Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking <span class="highlight">Spirit Amp</span> that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.
m_vecAbilityProperties = [
0"MaxStacks"
1"AbilityDuration"
2"ProcCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "MagicIncreasePerStack"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_escalating_exposure_proc_watcher"
m_bIsHidden = true
m_DebuffModifier = {
_class = "modifier_escalating_exposure"
m_bIsHidden = false
m_strHudIcon = "file://{images}/upgrades/mods_tech/escalating_exposure.psd"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "modifier_debuff"
m_strParticleEffect = "particles/upgrades/tech_resist_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "escalating_exposure"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
_my_subclass_name = "modifier_proc_watcher"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechResist"
]
}
1{
_class = "modifier_apply_debuff_proc"
m_bIsHidden = true
_my_subclass_name = "modifier_tech_resist_debuff_proc"
m_bUseNonEmbedded = true
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_ABILITY"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "13"
      				m_strPropertyName = "TechResist"
      			},
      			{
      				m_strBonus = "-4"
      				m_strPropertyName = "TechArmorDamageReduction"
      			},
      			{
      				m_strBonus = "1.5"
      				m_strPropertyName = "MagicIncreasePerStack"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped