What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_fervor = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "fervor"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterFireRate | EShopFilterClipSize | EShopFilterMovement"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/fervor.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/frenzy.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "125"
m_strPropertyName = "BonusHealth"
}
1{
m_strBonus = "20"
m_strPropertyName = "FervorFireRate"
}
2{
m_strBonus = "3m"
m_strPropertyName = "FervorMovespeed"
}
3{
m_strBonus = "15"
m_strPropertyName = "FervorStatusResistancePercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "160"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BonusFireRate = { // Fire Rate
m_strValue = "15"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
FervorFireRate = { // Fire Rate
m_strValue = "40"
m_strCSSClass = "fire_rate"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
m_strConditionalLocTokenOverride = "#BelowHealthThreshold_conditional" // below health threshold
}
AbilityCooldown = { // Cooldown
m_strValue = "16"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "10"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
FervorMovespeed = { // Move Speed
m_strValue = "4m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
m_strConditionalLocTokenOverride = "#BelowHealthThreshold_conditional" // below health threshold
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
LowHealthThreshold = { // Health Threshold
m_strValue = "50"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
BulletLifestealPercent = { // Bullet Lifesteal
m_strValue = "10"
m_strCSSClass = "healing"
m_eDisplayType = "EBulletLifesteal"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BulletLifestealPercent_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
FervorStatusResistancePercent = { // Debuff Resist
m_strValue = "40"
m_strCSSClass = "duration"
m_eDisplayType = "EDebuffResist"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_STATUS_RESISTANCE"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
1"BonusFireRate"
2"BulletLifestealPercent"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_fervor_passive" // While you are <span class="highlight">below {s:LowHealthThreshold}% health</span>, you gain stat bonuses for a duration and existing debuffs on you are reduced.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"AbilityDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "FervorMovespeed"
}
1{
m_strImportantProperty = "FervorFireRate"
}
2{
m_strImportantProperty = "FervorStatusResistancePercent"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
1"BonusFireRate"
2"BulletLifestealPercent"
]
}
1{
_class = "modifier_fervor"
m_bIsHidden = true
_my_subclass_name = "modifier_fervor"
m_BonusesModifier = {
_class = "modifier_fervor_bonuses"
m_bIsHidden = true
m_strHudIcon = "file://{images}/upgrades/mods_weapon/fervor.psd"
_my_subclass_name = "modifier_fervor_bonuses"
m_BonusesParticle = "particles/upgrades/upgrades_fervor_buff.vpcf"
m_sLocalizationName = "modifier_fervor_aura_active"
m_strHudMessageText = "#modifier_fervor_aura_active" // Frenzied
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_ActivateBonusesSound = "Mods.Weapon.Fervor.ActivateBonuses"
m_strSmallIconCssClass = "fervor_aura"
m_vecAlwaysShowInStatModifierUI = [
0"MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
1"MODIFIER_VALUE_FIRE_RATE"
2"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
]
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FervorMovespeed"
1"FervorFireRate"
2"FervorStatusResistancePercent"
]
}
m_sLocalizationName = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_strSmallIconCssClass = ""
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "10" m_strPropertyName = "BonusFireRate" }, { m_strBonus = "15" m_strPropertyName = "BulletLifestealPercent" }, { m_strBonus = "240" m_strPropertyName = "BonusHealth" }, { m_strBonus = "2m" m_strPropertyName = "FervorMovespeed" }, { m_strBonus = "25" m_strPropertyName = "FervorFireRate" }, { m_strBonus = "20" m_strPropertyName = "FervorStatusResistancePercent" }, ] } m_vecExcludedPenalties = [ "MoveSpeed" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterFireRate | EShopFilterClipSize | EShopFilterMovement - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
