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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_fleetfoot_boots

Fleetfootupgrade_fleetfoot_bootsOpen the ability page

33 keys · inherits from weapon_upgrade_t2

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_fleetfoot_boots = {
_class = "upgrade_fleetfoot_boots"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_2"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1691181007
m_strCSSClass = "fleetfootBoots"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterClipSize | EShopFilterMovement"
m_strCastSound = "Mods.Weapon.FleetfootBoots.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/fleetfoot_boots.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/fleetfoot.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "30"
m_strPropertyName = "SlowResistancePercent"
}
1{
m_strBonus = "12"
m_strPropertyName = "BulletResist"
}
2{
m_strBonus = "3m"
m_strPropertyName = "ActiveBonusMoveSpeed"
}
]
}
1{}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlideScale = { // Slide Distance
m_strValue = "35"
m_strCSSClass = "movement_speed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SLIDE_DISTANCE_SCALE"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BulletResist = { // Bullet Resist
m_strValue = "6"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eStatsUsageFlags = "IntrinsicallyProvidedInAbility"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 16
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "5"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
ActiveBonusMoveSpeed = { // Move Speed
m_strValue = "3.0m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
m_strConditionalLocTokenOverride = "#ActiveItemUse_conditional" // while active
}
SlowResistancePercent = { // Slow Resist
m_strValue = "40"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strValue = "6"
m_strCSSClass = "bullet_damage"
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
MoveWhileZoomedSpeedPenaltyReductionPercent = {
m_strValue = "100"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_ZOOMED_PENALTY_REDUCTION_PERCENT"
}
MoveWhileShootingSpeedPenaltyReductionPercent = {
m_strValue = "100"
m_bIsHidden = true
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_SHOOTING_PENALTY_REDUCTION_PERCENT"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BaseAttackDamagePercent"
1"SlideScale"
2"BulletResist"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_fleetfoot_boots_passive_desc" // Removes the <span class="highlight">Move Speed</span> penalty while shooting.
m_vecAbilityProperties = []
}
]
}
2{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_fleetfoot_boots_active_desc" // Gain bonus <span class="highlight">Move Speed</span> and <span class="highlight">Slow Resistance</span>.
m_vecAbilityProperties = [
0"AbilityDuration"
1"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "ActiveBonusMoveSpeed"
}
1{
m_strImportantProperty = "SlowResistancePercent"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MoveWhileShootingSpeedPenaltyReductionPercent"
1"MoveWhileZoomedSpeedPenaltyReductionPercent"
2"SlideScale"
3"BulletResist"
4"BaseAttackDamagePercent"
]
}
]
m_FleetfootBootsModifier = {
_class = "modifier_base"
m_bIsHidden = false
m_sExpiredSound = "Mods.Weapon.FleetfootBoots.End"
_my_subclass_name = "modifier_fleetfoot_boots"
m_sLocalizationName = "modifier_fleetfoot_boots"
m_strHudMessageText = ""
m_strParticleEffect = "particles/upgrades/upgrade_fleet_foot_boost_buff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Mods.Weapon.FleetfootBoots.Lp"
m_strSmallIconCssClass = "fleetfoot_boots"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"ActiveBonusMoveSpeed"
1"SlowResistancePercent"
]
}
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterClipSize | EShopFilterMovement
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped