What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_glass_cannon = {
_class = "upgrade_glass_cannon"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "glassCannon"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterClipSize | EShopFilterFireRate"
m_DeathParticle = "particles/upgrades/glass_cannon_death.vpcf"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strDeathSound = "Mods.Weapon.Glass.Cannon.Stack.Loss"
m_strStackSound = "Mods.Weapon.Glass.Cannon.Stack.Gain"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/glass_cannon.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/glass_cannon.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "8"
m_strPropertyName = "FireRatePerKill"
}
1{
m_strBonus = "60"
m_strPropertyName = "BaseAttackDamagePercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_mapAbilityProperties = {
MaxStacks = { // Max Stacks
m_strValue = "8"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "30"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_strLocTokenOverride = "GlassCannon_SlowPercent"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
SlowDuration = { // Slow Duration
m_strValue = "3"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
BonusFireRate = { // Fire Rate
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strCSSClass = "move_speed"
m_eDisplayType = "EMaxMoveSpeed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
BuildUpPerShot = {
m_strValue = "1.2"
m_eDisplayType = "EBuildUpRate"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "buildup_scale_function"
m_eSpecificStatScaleType = "EBuildUpRate"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
BuildUpDuration = {
m_strValue = "2"
m_strCSSClass = "duration"
}
FireRatePerKill = { // Fire Rate per Kill
m_strValue = "7"
m_strCSSClass = "fire_rate"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusClipPerKill = { // Bonus Ammo Per Kill
m_strValue = "2"
m_eDisplayType = "EClipSize"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
MaxHealthLossPercent = { // Max Health
m_strValue = "-13"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX_PERCENT"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strValue = "80"
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BaseAttackDamagePercent"
1"MaxHealthLossPercent"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_glass_cannon_desc" // Each hero kill grants <span class="highlight">permanent Fire Rate</span> (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "FireRatePerKill"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
_my_subclass_name = "modifier_glass_cannon_intrinstic"
m_eHudDisplayLocation = "DISPLAY_HUD_LEFT"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_LOCAITON_ALL"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MaxHealthLossPercent"
1"BaseAttackDamagePercent"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_ProcNotificationModifier = {
_class = "modifier_citadel_ui_ability_hud_notification"
_my_subclass_name = "notification"
m_strHudMessageText = "#upgrade_glass_cannon_plus1" // Glass Cannon +1
}
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "32" m_strPropertyName = "SlowPercent" }, { m_strBonus = "70" m_strPropertyName = "BaseAttackDamagePercent" }, { m_strBonus = "7" m_strPropertyName = "FireRatePerKill" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_AutoIntrinsicModifiers[modifier_glass_cannon_kill_bonus]
{ 3 keys }
{ _class = "modifier_glass_cannon_kill_bonus" _my_subclass_name = "modifier_glass_cannon_kill_bonus" m_vecAlwaysShowInStatModifierUI = [ "MODIFIER_VALUE_FIRE_RATE" ] } - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterClipSize | EShopFilterFireRate - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
