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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6731 (Oct 01 2026), not the latest

upgrade_glitch

Cursed Relicupgrade_tracking_projectile_apply_modifierOpen the ability page

41 keys · inherits from tech_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_glitch = {
_class = "upgrade_tracking_projectile_apply_modifier"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_PurgeSound = "Mods.Armor.DebuffRemover.Cast"
m_strCSSClass = "glitch"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Tech.Glitch.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_CasterModifier = {
_class = "modifier_base"
_my_subclass_name = "modifier_glitch_self_penalty"
m_sLocalizationName = "modifier_glitch_self_penalty"
m_eHudDisplayLocation = "DISPLAY_HUD_LEFT"
m_strSmallIconCssClass = "glitched"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_LOCAITON_ALL"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"OutgoingDamagePenaltyPercent"
]
}
m_TargetModifier = {
_class = "modifier_glitch_debuff"
m_sStartSound = "Mods.Tech.Glitch.DeBuff.Start"
m_sExpiredSound = "Mods.Tech.Glitch.End"
m_DebuffParticle = "particles/upgrades/upgrade_glitch_debuff.vpcf"
_my_subclass_name = "modifier_glitch_debuff"
m_nEnabledStateMask = "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED"
m_sLocalizationName = "modifier_glitch_debuff"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Mods.Tech.Glitch.DeBuff.Lp"
m_strSmallIconCssClass = "glitched"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
1"SkipFrames"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1600
m_particle = "particles/upgrades/upgrade_glitch_projectile.vpcf"
m_customModel = ""
m_LoopingSound = "Mods.Tech.Glitch.Proj.Lp"
m_flTriggerRadius = 15
m_warningParticle = ""
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/upgrades/upgrade_glitch_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/glitch.psd"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Tech.Glitch.Select"
m_strShopIconLarge = "file://{images}/items/spirit/curse.psd"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "SkipFrames"
}
1{
m_strBonus = "15m"
m_strPropertyName = "AbilityCastRange"
}
2{
m_strBonus = "-30"
m_strPropertyName = "AbilityCooldown"
}
3{
m_strBonus = "0.25"
m_strPropertyName = "AbilityDuration"
}
]
}
m_vecExcludedPenalties = [
0"TechDuration"
1"TechCooldown"
]
}
m_PurgeCastParticle = ""
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Tech.Glitch.Deselect"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-40"
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "0.25"
m_strPropertyName = "AbilityDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SkipFrames = {
m_strValue = "6"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_ANIMATION_FRAME_SKIP_RATE"
}
SlowPercent = { // Move Speed
m_strValue = "0"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 55
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "3.25"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_strStreetBrawlValue = "2.75"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "20m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
OutgoingDamagePenaltyPercent = { // Damage Penalty
m_strValue = "-25"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER"
}
}
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Tech.Glitch.Select_Lp"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_glitch_desc" // Curses an enemy - <span class="highlight">interrupting, Silencing, Disarming</span>, and <span class="highlight">preventing item usage</span>. <span class="highlight">Removes all non-ultimate buffs</span>.<br><br>Your own <span class="highlight">Damage Output</span> is reduced for the duration.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"AbilityDuration"
2"AbilityCastRange"
3"OutgoingDamagePenaltyPercent"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "StatusEffectEMP"
}
1{
m_strImportantProperty = "StatusEffectDisarmed"
}
]
}
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = "EShopFilterStatus_Curse"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "2"
      				m_strPropertyName = "SkipFrames"
      			},
      			{
      				m_strBonus = "15m"
      				m_strPropertyName = "AbilityCastRange"
      			},
      			{
      				m_strBonus = "-30"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "0.25"
      				m_strPropertyName = "AbilityDuration"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechDuration", "TechCooldown" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFiltersEShopFilterStatus_Curse
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDisruption | EShopFilterWeaponDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped