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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

upgrade_haunting_scream

Haunting Screamupgrade_haunting_screamOpen the ability page

40 keys · inherits from tech_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_haunting_scream = {
_class = "upgrade_haunting_scream"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_5"
m_strCSSClass = "targetedSilence"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Tech.Silence.Wave.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_DebuffModifier = {
_class = "modifier_glitch_debuff"
m_sStartSound = "Mods.Tech.Glitch.DeBuff.Start"
m_sExpiredSound = "Mods.Tech.Glitch.End"
m_DebuffParticle = "particles/upgrades/upgrade_glitch_debuff.vpcf"
_my_subclass_name = "modifier_glitch_debuff"
m_nEnabledStateMask = "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Mods.Tech.Glitch.DeBuff.Lp"
m_strSmallIconCssClass = "glitched"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
1"SkipFrames"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 2200
m_particle = "particles/upgrades/silence_wave_projectile.vpcf"
m_nBehaviors = "PBF_StickToWorld | PBF_OnlyTouchWorld"
m_LoopingSound = "Mods.Tech.Silence.Wave.Projectile.Lp"
m_flGravityScale = 0
m_bHideWarningParticle = true
m_AutoProjectileModifier = {
_class = "modifier_cone_wave_projectile"
_my_subclass_name = "modifier_cone_wave_projectile"
m_strParticleEffect = "particles/upgrades/silence_wave.vpcf"
}
}
m_previewParticle = "particles/upgrades/silence_glyph_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/targeted_silence.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/haunting_scream.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_strCastDelaySound = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_strHitConfirmSound = "Mods.Tech.Silence.Wave.Hit"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-8"
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "10"
m_strPropertyName = "TechPowerPercent"
}
2{
m_strBonus = "0.25"
m_strPropertyName = "AbilityDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "400"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SkipFrames = {
m_strValue = "6"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_ANIMATION_FRAME_SKIP_RATE"
}
SlowPercent = { // Move Speed
m_strValue = "0"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
InitialWidth = {
m_strValue = "5.0m"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
GrowthPerMeter = {
m_strValue = "0.15m"
}
AbilityCooldown = { // Cooldown
m_strValue = 25
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "3"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
HeightOffGround = {
m_strValue = "1m"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "40m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
TechPowerPercent = { // Spirit Power
m_strValue = "30"
m_eDisplayType = "ETechPower"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER_PERCENT"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"TechPowerPercent"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_haunting_scream_desc" // Launch an expanding projectile which <span class="highlight">Curses</span> enemies for a short duration.
m_vecAbilityProperties = [
0"AbilityCastRange"
1"AbilityDuration"
2"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "StatusEffectEMP"
}
1{
m_strImportantProperty = "StatusEffectDisarmed"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_sStartSound = ""
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechPowerPercent"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAdditionalShopFilters = "EShopFilterStatus_Curse"
m_strCastAnimSequenceName = "ability_generic_cast"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFiltersEShopFilterStatus_Curse
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterDisruption
    • −m_nUpgradeSlotCost1
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped