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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_hollow_point_rounds

Hollow Pointcitadel_itemOpen the ability page

29 keys · inherits from weapon_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_hollow_point_rounds = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "hollowPoint"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterDurability"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/hollow_point.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/hollow_point.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-12"
m_strPropertyName = "BulletArmorReduction"
}
1{
m_strBonus = "150"
m_strPropertyName = "BonusHealth"
}
2{
m_strBonus = "25"
m_strPropertyName = "BaseAttackDamagePercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "125"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
LifeThreshold = {
m_strValue = "65"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "8"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BulletArmorReduction = { // Bullet Resist
m_strValue = "-10"
m_strCSSClass = "bullet_armor_down"
m_eDisplayType = "EStatsCount"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
OutOfCombatHealthRegen = { // Out of Combat Regen
m_strValue = "4.5"
m_strCSSClass = "healing"
m_eDisplayType = "EOOCHealthRegen"
m_eProvidedPropertyType = "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strValue = "35"
m_strCSSClass = "bullet_damage"
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
m_strConditionalLocTokenOverride = "#AboveHealthThreshold_conditional" // above health threshold
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_strLocString = ""
m_vecAbilityProperties = [
0"OutOfCombatHealthRegen"
1"BonusHealth"
]
m_vecImportantAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_hollow_point_rounds_desc" // When you are <span class="highlight">above {s:LifeThreshold}% health</span>, deal additional <span class="highlight">Weapon Damage</span> and your bullets reduce enemy <span class="highlight">Bullet Resist</span>.
m_vecAbilityProperties = [
0"DebuffDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "BaseAttackDamagePercent"
}
1{
m_strImportantProperty = "BulletArmorReduction"
}
]
m_bRemoveAttributesBackgroundColor = false
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"OutOfCombatHealthRegen"
1"BonusHealth"
]
}
1{
_class = "modifier_hollow_point_proc"
m_bIsHidden = true
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_bullet_armor_shredder"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
m_strSmallIconCssClass = "bullet_armor_reduction"
m_bKeepMaximumDurationOnRefresh = true
m_bDurationAffectedByEffectiveness = true
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletArmorReduction"
]
}
m_TracerParticle = ""
_my_subclass_name = "modifier_hollow_point_proc"
m_ParticleModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "hollow_particle"
m_strHudMessageText = "#modifier_hollow_point_stack" // Hollow Point
m_strParticleStatusEffect = ""
}
m_nEnabledStateMask = "MODIFIER_STATE_HAS_HOLLOW_POINT_BULLETS"
m_vecAlwaysShowInStatModifierUI = [
0"MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "5.5"
      				m_strPropertyName = "OutOfCombatHealthRegen"
      			},
      			{
      				m_strBonus = "175"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "30"
      				m_strPropertyName = "BaseAttackDamagePercent"
      			},
      			{
      				m_strBonus = "-11"
      				m_strPropertyName = "BulletArmorReduction"
      			},
      			{
      				m_strBonus = "4"
      				m_strPropertyName = "DebuffDuration"
      			},
      			{
      				m_strBonus = "-15"
      				m_strPropertyName = "LifeThreshold"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped