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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_infinitemagazine

Endless Magazineupgrade_infinitemagazineOpen the ability page

37 keys · inherits from weapon_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_infinitemagazine = {
_class = "upgrade_infinitemagazine"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1741724072
m_strCSSClass = "infiniteMagazine"
m_BuffModifier = {
_class = "modifier_infinite_magazine_active"
_my_subclass_name = "modifier_infinite_magazine_active"
m_strParticleEffect = "particles/upgrades/vampiric_burst_buff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusFireRate"
]
}
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.Thermal.Detonator.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 1600
m_flBulletRadius = 1
m_mapImpactEffects = {
default = {}
}
m_flVerticalAimBias = 10
m_strBulletImpactSound = "Mods.Weapon.Thermal.Detonator.Explode"
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp"
m_szBulletTravelTracerParticle = "particles/items/thermal_detonator_projectile.vpcf"
}
}
m_projectileInfo = {
m_flSpeed = 3500
m_HitSound = ""
m_particle = ""
m_flUpSpeed = 100
m_flFriction = 0
m_nBehaviors = ""
m_customModel = ""
m_LoopingSound = ""
m_WarningSound = ""
m_flElasticity = 0
m_DetonateSound = ""
m_HitWorldSound = ""
m_HitTargetSound = ""
m_flGravityScale = 1
m_flPhysicsRadius = 1.5
m_flTriggerRadius = 1.5
m_warningParticle = ""
m_eProjectileShape = "Sphere"
m_flMaxLinearRange = 0
m_flTrackingEndTime = 0
m_flVerticalAimBias = 0
m_flTrackingDuration = 0
m_flTrackingStartTime = 0
m_bHideWarningParticle = false
m_AutoProjectileModifier = {}
m_flCapsulePhysicsRadius = 1.5
m_flCapsuleTriggerRadius = 1.5
m_flProjectileModelScale = 1
m_flTrackingStopDuration = -1
m_vecCapsulePhysicsCenter1 = [
00
10
20
]
m_vecCapsulePhysicsCenter2 = [
00
10
20
]
m_vecCapsuleTriggerCenter1 = [
00
10
20
]
m_vecCapsuleTriggerCenter2 = [
00
10
20
]
m_flTrackingDampingCoefficient = 0
}
m_previewParticle = "particles/items/thermal_detonator_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/wraith_daggers.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = ""
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = ""
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "200"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BonusFireRate = { // Fire Rate
m_strValue = "20"
m_strCSSClass = "fire_rate"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "40"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "6"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BonusClipSizePercent = { // Max Ammo
m_strValue = "100"
m_eProvidedPropertyType = "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strValue = "20"
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
m_subclassScaleFunction = {}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_strCastAnimGraphParam = "e_GenericThrow"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusClipSizePercent"
1"BaseAttackDamagePercent"
2"BonusHealth"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_infinitemagazine_desc" // Gain <span class="highlight">infinite ammo</span> and {g:citadel_inline_attribute:'BonusFireRate'}.
m_vecAbilityProperties = [
0"AbilityDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "StatusEffectInfiniteClip"
}
1{
m_strImportantProperty = "BonusFireRate"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
1"BonusClipSizePercent"
2"BaseAttackDamagePercent"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_NONE"
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1600
      		m_flBulletRadius = 1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_strBulletImpactSound = "Mods.Weapon.Thermal.Detonator.Explode"
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp"
      		m_szBulletTravelTracerParticle = "particles/items/thermal_detonator_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 8 keys }
      {
      	m_flBulletSpeed = 1600
      	m_flBulletRadius = 1
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_strBulletImpactSound = "Mods.Weapon.Thermal.Detonator.Explode"
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp"
      	m_szBulletTravelTracerParticle = "particles/items/thermal_detonator_projectile.vpcf"
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterFireRate | EShopFilterClipSize
    • −m_nUpgradeSlotCost1
    • −m_bDisabledOnExperimentalfalse
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped