Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_infuser

Infuserupgrade_infuserOpen the ability page

34 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_infuser = {
_class = "upgrade_infuser"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1718823919
m_strCSSClass = "infuser"
m_BuffModifier = {
_class = "modifier_infuser"
m_bIsHidden = false
m_strHudIcon = ""
m_strHintText = "modifier_infuser"
m_BuffParticle = "particles/upgrades/infuser_buff.vpcf"
m_sExpiredSound = "Mods.Armor.Infuser.Mod.End"
_my_subclass_name = "modifier_infuser"
m_sLocalizationName = "modifier_infuser"
m_strHudMessageText = "#modifier_infuser" // Infuser
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Mods.Armor.Infuser.Mod.Lp"
m_strSmallIconCssClass = "infuser_active"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusSpirit"
1"AbilityLifestealPercentHero"
]
}
m_CastParticle = "particles/upgrades/infuser_cast.vpcf"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage"
m_strCastSound = "Mods.Armor.Infuser.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/infuser.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/infuser.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "10"
m_strPropertyName = "TechResist"
}
2{
m_strBonus = "30"
m_strPropertyName = "BonusSpirit"
}
3{
m_strBonus = "50"
m_strPropertyName = "BonusHealth"
}
4{
m_strBonus = "16"
m_strPropertyName = "AbilityLifestealPercentHeroPassive"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "6"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_strDisableValue = "0"
m_eStatsUsageFlags = ""
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TechResist = { // Spirit Resist
m_strValue = "10"
m_strCSSClass = "tech_armor_up"
m_eDisplayType = "ETechArmorDamageReduction"
m_eStatsUsageFlags = "IntrinsicallyProvidedInAbility"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST"
}
BonusHealth = { // Bonus Health
m_strValue = "100"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
BonusSpirit = { // Spirit Power
m_strValue = "30"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 30
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "7"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityLifestealPercentHero = { // Spirit Lifesteal
m_strValue = "70"
m_strCSSClass = "healing"
m_eDisplayType = "ETechLifesteal"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityLifestealPercentHero_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
AbilityLifestealPercentHeroPassive = { // Spirit Lifesteal
m_strValue = "13"
m_strCSSClass = "healing"
m_eDisplayType = "ETechLifesteal"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityLifestealPercentHeroPassive_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
m_bAutomaticallyDeduceProvidedPropertyTypeFromName = true
}
NonHeroAbilityLifestealTooltipOnly = {
m_strValue = "3"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"AbilityLifestealPercentHeroPassive"
1"TechResist"
2"BonusHealth"
3"TechPower"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_infuser_desc" // Gain <span class="highlight">Spirit Lifesteal</span> and <span class="highlight">Spirit Power</span>.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"AbilityDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "AbilityLifestealPercentHero"
}
1{
m_strImportantProperty = "BonusSpirit"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"AbilityLifestealPercentHeroPassive"
1"TechResist"
2"BonusHealth"
3"TechPower"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_BuffModifier.m_strHudMessageText#modifier_infuser→""
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "30"
      				m_strPropertyName = "AbilityLifestealPercentHero"
      				m_bFixedCorruptedBonus = true
      			},
      			{
      				m_strBonus = "-10"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "14"
      				m_strPropertyName = "TechPower"
      			},
      			{
      				m_strBonus = "100"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "TechResist"
      			},
      			{
      				m_strBonus = "7"
      				m_strPropertyName = "AbilityLifestealPercentHeroPassive"
      			},
      			{
      				m_strBonus = "10"
      				m_strPropertyName = "BonusSpirit"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped