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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6745 (Oct 02 2026)

upgrade_melee_charge

Melee Chargecitadel_itemOpen the ability page

30 keys · inherits from weapon_upgrade_t2

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_melee_charge = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_2"
m_iUpdateTime = 1718823919
m_strCSSClass = "meleeCharge"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/melee_charge.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/melee_charge.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "30"
m_strPropertyName = "MeleeDistanceScale"
}
1{
m_strBonus = "12"
m_strPropertyName = "BulletResist"
}
2{
m_strBonus = "15"
m_strPropertyName = "BonusHeavyMeleeDamage"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BulletResist = { // Bullet Resist
m_strValue = "6"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "5"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
MeleeDistanceScale = { // Heavy Melee Distance
m_strValue = "50"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MELEE_TRAVEL_DISTANCE_PERCENTAGE"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BonusHeavyMeleeDamage = { // Bonus Heavy Damage
m_strValue = "25"
m_strCSSClass = "melee_damage"
m_eDisplayType = "EBaseMeleeDamageIncrease"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strCSSClass = ""
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_strDisableValue = ""
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
}
BonusMeleeDamagePercent = { // Melee Damage
m_strValue = "10"
m_strCSSClass = "melee_damage"
m_eDisplayType = "EBaseMeleeDamageIncrease"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusMeleeDamagePercent"
1"BulletResist"
]
m_vecElevatedAbilityProperties = [
0"MeleeDistanceScale"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_melee_charge_desc" // Your next <span class="highlight">Heavy Melee</span> attack against an enemy <span class="highlight">deals increased damage</span>.
m_vecAbilityProperties = [
0"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "BonusHeavyMeleeDamage"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_melee_charge"
m_bIsHidden = true
m_HitParticle = "particles/upgrades/melee_charge_hit.vpcf"
m_SwingParticle = "particles/upgrades/melee_charge_proc.vpcf"
_my_subclass_name = "modifier_melee_charge"
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_MELEE"
]
m_ReloadVisualModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "reload_visual"
m_strHudMessageText = "#Reloaded" // Reloaded!
}
m_nRequiredDamageFlags = "DFLAG_HEAVY_MELEE"
m_AmmoAddedVisualModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "ammoadd_visual"
m_strHudMessageText = "#BonusAmmo" // Bonus Ammo!
}
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResist"
1"MeleeDistanceScale"
2"BonusMeleeDamagePercent"
]
}
]
m_eAdditionalShopFilters = ""
m_bShowInPassiveItemsArea = "true"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMelee
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped