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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_metal_skin

Metal Skinupgrade_metal_skinOpen the ability page

32 keys · inherits from armor_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_metal_skin = {
_class = "upgrade_metal_skin"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "metalSkin"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterDurability | EShopFilterFireRate"
m_strCastSound = "Mods.Armor.MetalSkin.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strAbilityImage = "file://{images}/upgrades/mods_armor/metal_skin.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/metal_skin.psd"
m_MetalSkinModifier = {
_class = "modifier_citadel_metal_skin"
m_bIsHidden = true
_my_subclass_name = "modifier_citadel_metal_skin"
m_BuffEndParticle = "particles/upgrades/metal_skin_end.vpcf"
m_strHitProcSound = "Mods.Armor.MetalSkin.Proc"
m_BuffStartParticle = ""
m_sLocalizationName = "upgrade_metal_skin"
m_strHudMessageText = "#upgrade_metal_skin" // Metal Skin
m_strParticleEffect = "particles/upgrades/metal_skin_buff.vpcf"
m_FootstepAdditional = "Footstep.MetalSkin.Sweetener"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_strSmallIconCssClass = "metal_skin"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"ActiveMoveSpeedPenalty"
1"GroundDashReductionPercent"
]
}
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "6.5m"
m_strPropertyName = "ActiveMoveSpeedPenalty"
}
1{
m_strBonus = "60"
m_strPropertyName = "GroundDashReductionPercent"
}
2{
m_strBonus = "-2"
m_strPropertyName = "AbilityCooldown"
}
3{
m_strBonus = "5"
m_strPropertyName = "BulletResist"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_strDisableValue = "0"
m_eStatsUsageFlags = ""
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BulletResist = { // Bullet Resist
m_strValue = "12"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
BonusFireRate = { // Fire Rate
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 24
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "5.0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
ActiveMoveSpeedPenalty = { // Active Movespeed Penalty
m_strValue = "-1.5m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
GroundDashReductionPercent = { // Dash Distance
m_strValue = "-20"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BulletResist"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_metal_skin_desc" // Become <span class="highlight">immune to bullets</span>.
m_vecAbilityProperties = [
0"ActiveMoveSpeedPenalty"
1"GroundDashReductionPercent"
2"AbilityDuration"
3"AbilityCooldown"
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_FootstepAdditional = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResist"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "21"
      				m_strPropertyName = "BulletResist"
      			},
      			{
      				m_strBonus = "1"
      				m_strPropertyName = "AbilityDuration"
      			},
      			{
      				m_strBonus = "-6"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechDuration", "Health" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterFireRate
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped