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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6745 (Oct 02 2026)

upgrade_mod_disruptor

upgrade_mod_disruptorOpen the ability page

36 keys · inherits from tech_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_mod_disruptor = {
_class = "upgrade_mod_disruptor"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_4"
m_flWaveSpeed = 0.3
m_iUpdateTime = 1684449184
m_strCSSClass = "techGrenade"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Tech.Soul.Disruptor.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1600
m_HitSound = "Mods.Tech.Soul.Disruptor.Impact"
m_particle = "particles/upgrades/soul_disruptor_proj.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld"
m_flVerticalAimBias = 10
m_bHideWarningParticle = 1
}
m_DisruptModifier = {
_class = "modifier_mod_disruptor"
m_sStartSound = ""
_my_subclass_name = "modifier_mod_disruptor"
m_sLocalizationName = "modifier_citadel_silenced"
m_strParticleEffect = "particles/upgrades/soul_disruptor_emp_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_sAmbientLoopingSound = "Status.Muted.DspFx"
m_strSmallIconCssClass = "silence_proc"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechResist"
]
}
m_previewParticle = "particles/upgrades/soul_disruptor_proj_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/thermal_detonator.psd"
m_DetonateParticle = "particles/upgrades/soul_disruptor_explode.vpcf"
m_strAG2SourceName = "item"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = "50"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.152334
_my_subclass_name = "DPS_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
DPSMax = { // Max DPS
m_strValue = "100"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.304668
_my_subclass_name = "DPSMax_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
Radius = { // Radius
m_strValue = "8m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
TickRate = {
m_strValue = "0.5"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TechResist = { // Spirit Resist
m_strValue = "-18"
m_strCSSClass = "tech_armor_down"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
}
DPSIncrease = {
m_strValue = "10"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.030467
_my_subclass_name = "DPSIncrease_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 32
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "5"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_strCastAnimGraphParam = "e_GenericThrow"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_mod_disruptor_desc"
m_vecAbilityProperties = [
0"AbilityCooldown"
1"AbilityDuration"
2"DPSIncrease"
3"DPSMax"
4"Radius"
5"TechResist"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
]
}
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped