What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_mystic_reverb = {
_class = "upgrade_mystic_reverb"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "magicReverb"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterHealing"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/magic_reverb.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/mystic_reverb.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "25"
m_strPropertyName = "AbilityLifestealPercentHero"
}
1{
m_strBonus = "20"
m_strPropertyName = "TechDamagePercent"
}
]
}
1{}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED"
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "16m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AuraRadius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
DelayDuration = {
m_strValue = "3"
m_strCSSClass = "duration"
}
MinimumDamage = {
m_strValue = "100"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 6.25
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
MaxHealthDamage = { // Max Health Damage
m_strValue = "10"
m_strCSSClass = "tech_damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_strLocTokenOverride = "MagicShockDamage"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
MovementSpeedSlow = { // Move Speed
m_strValue = "32"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
TechDamagePercent = {
m_strValue = "50"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
ImbueAbilityLifesteal = { // Imbued Lifesteal
m_strValue = "22"
m_strCSSClass = "healing"
m_eDisplayType = "ETechLifesteal"
m_eStatsUsageFlags = ""
m_strLocTokenOverride = "ImbueAbilityLifesteal"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ImbueAbilityLifesteal_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityLifestealPercentHero = { // Spirit Lifesteal
m_strValue = "8"
m_strCSSClass = "healing"
m_eDisplayType = "ETechLifesteal"
m_eStatsUsageFlags = "IntrinsicallyProvidedInAbility"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityLifestealPercentHero_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"AbilityLifestealPercentHero"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_tech_bleed_desc" // Imbue an ability with <span class="highlight">Lifesteal</span> and to apply <span class="highlight">slow</span> on a hit target and deal an <span class="highlight">additional percentage of the damage dealt</span> to enemies around the target after a short delay.
m_vecAbilityProperties = [
0"Radius"
1"DelayDuration"
2"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "TechDamagePercent"
}
1{
m_strImportantProperty = "ImbueAbilityLifesteal"
}
2{
m_strImportantProperty = "MovementSpeedSlow"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_mystic_reverb_proc"
m_bIsHidden = true
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "mystic_reverb_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MovementSpeedSlow"
]
}
_my_subclass_name = "modifier_mystic_reverb_proc"
m_ExplosionModifier = {
_class = "modifier_mystic_reverb_explosion"
m_sStartSound = ""
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "mystic_reverb_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MovementSpeedSlow"
]
}
m_sExpiredSound = "Item.Mystic.Reverb.End"
m_DamageParticle = "particles/upgrades/magic_reverb_aoe_damage.vpcf"
_my_subclass_name = "modifier_mystic_reverb_explosion"
m_sLocalizationName = "upgrade_mystic_reverb"
m_strParticleEffect = "particles/upgrades/magic_reverb_aoe_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Item.Mystic.Reverb.Lp"
m_strSmallIconCssClass = "tech_bleed"
m_bReverseHudProgressBar = true
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_ABILITY"
1"CITADEL_DAMAGETYPE_BULLET"
]
m_bCanProcByOtherObjects = true
}
]
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strHitConfirmationSound = "Item.Mystic.Reverb.Start"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_TargetAbilityEffectsToApply = "CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_ACTIVE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "24" m_strPropertyName = "MovementSpeedSlow" }, { m_strBonus = "28" m_strPropertyName = "ImbueAbilityLifesteal" }, { m_strBonus = "15" m_strPropertyName = "TechDamagePercent" }, { m_strBonus = "12" m_strPropertyName = "AbilityLifestealPercentHero" }, { m_strBonus = "4m" m_strPropertyName = "Radius" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterMagicDamage | EShopFilterHealing - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
