What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_mystical_piano = {
_class = "base_upgrade_projectile_aoe_modifier"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_WeaponInfo = {
m_flBulletSpeed = 1600
m_flBulletRadius = 1
m_mapImpactEffects = {
default = {}
}
m_flVerticalAimBias = 10
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_strBulletLoopingSound = "Mods.Mystical.Piano.Proj.Lp"
m_szBulletTravelTracerParticle = "particles/upgrades/mystical_piano_projectile.vpcf"
}
m_AOEModifier = {
_class = "modifier_mystical_piano_aura"
m_HitParticle = "particles/upgrades/mystical_piano_hit.vpcf"
m_sStartSound = "Mystical.Piano.AOE.Warning"
m_DazeModifier = {
_class = "modifier_citadel_dazed"
m_bIsHidden = true
m_sStartSound = "Mods.Mystical.Piano.Dazed.Start"
_my_subclass_name = "modifier_citadel_dazed"
m_sLocalizationName = "modifier_citadel_dazed"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_sAmbientLoopingSound = "Mods.Mystical.Piano.Dazed.Lp"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"DazeMoveSpeed"
]
}
m_StunModifier = {
m_bIsHidden = true
_my_subclass_name = "modifier_stun"
}
m_sExpiredSound = "Mystical.Piano.AOE.Explode"
_my_subclass_name = "modifier_mystical_piano_aura"
m_strParticleEffect = "particles/upgrades/mystical_piano.vpcf"
m_sAmbientLoopingSound = ""
m_modifierProvidedByAura = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_mystical_piano_aura"
}
m_strParticleStatusEffect = "particles/upgrades/mystical_piano_aoe_indicator.vpcf"
}
m_eAbilityType = "EAbilityType_Item"
m_strCastSound = "Mods.Mystical.Piano.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_projectileInfo = {
m_flSpeed = 800
m_flUpSpeed = 100
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/upgrades/mystical_piano_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/knockdown.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Mystical.Piano.Select"
m_strShopIconLarge = "file://{images}/items/brawl/mystical_piano.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Mystical.Piano.Unselect"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-15"
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "3m"
m_strPropertyName = "Radius"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "12m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
StunDelay = { // Stun Delay
m_strValue = 1.7
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
DazeDuration = { // Daze Duration
m_strValue = 2
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "daze_sf"
}
}
StunDuration = { // Stun Duration
m_strValue = 2
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "stun_sf"
}
}
DazeMoveSpeed = {
m_strValue = "2m"
m_strCSSClass = "slow"
m_eDisplayType = "EMaxMoveSpeed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVE_SPEED_LIMIT"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 23
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = 1.7
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strSelectedLoopSound = "Mods.Mystical.Piano.Select.Lp"
m_strCastAnimGraphParam = "e_GenericThrow"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_mystical_piano_desc" // After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.
m_vecAbilityProperties = [
0"StunDelay"
1"Radius"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "StatusEffectStun"
}
1{
m_strImportantProperty = "StunDuration"
}
2{
m_strImportantProperty = "DazeDuration"
}
]
}
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1600 m_flBulletRadius = 1 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strBulletLoopingSound = "Mods.Mystical.Piano.Proj.Lp" m_szBulletTravelTracerParticle = "particles/upgrades/mystical_piano_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strStatusEffectValue
StunDuration - −m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1]
{ 1 key }
{ m_strImportantProperty = "StunDuration" } - −m_WeaponInfo
{ 7 keys }
{ m_flBulletSpeed = 1600 m_flBulletRadius = 1 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strBulletLoopingSound = "Mods.Mystical.Piano.Proj.Lp" m_szBulletTravelTracerParticle = "particles/upgrades/mystical_piano_projectile.vpcf" } - −m_nUpgradeSlotCost
1 - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
