What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_non_player_bonus = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_1"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "reaperRounds"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterHealing"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/reaper_rounds.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/monster_rounds.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "35"
m_strPropertyName = "NonPlayerBonusWeaponPower"
}
1{
m_strBonus = "35"
m_strPropertyName = "NonPlayerBulletResist"
}
2{
m_strBonus = "1"
m_strPropertyName = "OutOfCombatHealthRegen"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
NonPlayerBulletResist = { // Bullet Resist vs. NPCs
m_strValue = "25"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_RESIST_NON_HERO"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
OutOfCombatHealthRegen = { // Out of Combat Regen
m_strValue = "1"
m_strCSSClass = "healing"
m_eDisplayType = "EOOCHealthRegen"
m_eProvidedPropertyType = "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
NonPlayerBonusWeaponPower = { // Weapon Damage vs. NPCs
m_strValue = "25"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"OutOfCombatHealthRegen"
]
m_vecElevatedAbilityProperties = [
0"NonPlayerBonusWeaponPower"
1"NonPlayerBulletResist"
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"NonPlayerBonusWeaponPower"
1"OutOfCombatHealthRegen"
2"NonPlayerBulletResist"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- −m_mapAbilityProperties.NonPlayerBulletResist.m_eStatsUsageFlagsBullet Resist vs. NPCs
ConditionallyApplied - −m_mapAbilityProperties.NonPlayerBonusWeaponPower.m_eStatsUsageFlagsWeapon Damage vs. NPCs
ConditionallyApplied - +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterHealing - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- −m_mapAbilityProperties.NonPlayerBulletResist.m_eStatsUsageFlagsBullet Resist vs. NPCs
- 6696–6701first dumped
