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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6730 (Oct 01 2026), not the latest

upgrade_patrons_blessing

Mystic Conduitcitadel_itemOpen the ability page

26 keys · inherits from tech_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_patrons_blessing = {
_class = "citadel_item"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/patrons_blessing.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "10"
m_strPropertyName = "TechRadiusMultiplier"
}
1{
m_strBonus = "10"
m_strPropertyName = "TechRangeMultiplier"
}
2{
m_strBonus = "10"
m_strPropertyName = "CooldownReduction"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "25m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
TechPower = { // Spirit Power
m_strValue = "40"
m_eDisplayType = "ETechPower"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
HealAmount = { // Heal Amount
m_strValue = "700"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "HealAmount_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
HealRadius = { // Heal Radius
m_strValue = "35m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "HealRadius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AllyPercentage = { // Ally Percentage
m_strValue = "50"
}
AbilityCooldown = { // Cooldown
m_strValue = "25"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
DamageThreshold = { // Damage Threshold
m_strValue = "300"
m_strCSSClass = "tech_armor_up"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
CooldownReduction = { // Ability Cooldown Reduction
m_strValue = "40"
m_strCSSClass = "cooldown"
m_eDisplayType = "ETechCooldown"
m_eProvidedPropertyType = "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
TechRangeMultiplier = { // Ability Range
m_strValue = "40"
m_strCSSClass = "distance"
m_eDisplayType = "ETechRange"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RANGE_PERCENT"
}
TechRadiusMultiplier = { // Radius
m_strValue = "40"
m_strCSSClass = "distance"
m_eDisplayType = "ETechRadius"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RADIUS_PERCENT"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
DamageThresholdDuration = {
m_strValue = "5"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_patrons_blessing_desc" // Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.
m_vecAbilityProperties = [
0"AllyPercentage"
1"Radius"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "TechRangeMultiplier"
}
1{
m_strImportantProperty = "CooldownReduction"
}
2{}
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_patrons_blessing_proc_desc" // Dealing significant <span class="highlight">Damage</span> to an enemy Hero within {s:DamageThresholdDuration}s causes you to heal yourself and nearby allies.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"DamageThreshold"
2"DamageThresholdDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "HealAmount"
}
1{
m_strImportantProperty = "HealRadius"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_patrons_blessing_aura"
m_bIsHidden = true
_my_subclass_name = "modifier_patrons_blessing_aura"
m_modifierProvidedByAura = {
_class = "modifier_patrons_blessing_target"
m_bIsHidden = true
_my_subclass_name = "modifier_patrons_blessing_target_buffs"
m_sLocalizationName = "upgrade_patrons_blessing"
m_strHudMessageText = "#upgrade_patrons_blessing" // Mystic Conduit
m_strSmallIconCssClass = "bullet_armor_reduction"
}
}
1{
_class = "modifier_patrons_blessing_proc_watcher"
m_bIsHidden = true
m_DamageTracker = {
_class = "modifier_patrons_blessing_enemy_tracker"
m_HealParticle = "particles/upgrades/health_nova_cast.vpcf"
m_strHealSound = "Mods.Armor.Healing.Nova.Cast"
_my_subclass_name = "modifier_patrons_blessing_enemy_tracker"
m_ProcNotificationModifier = {
_class = "modifier_citadel_ui_ability_hud_notification"
m_flDuration = 1
_my_subclass_name = "notification"
m_strParticleEffect = "particles/upgrades/health_nova_buff.vpcf"
}
}
_my_subclass_name = "modifier_patrons_blessing_proc_watcher"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
}
]
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped