What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_proc_tech_damage = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "techImbuedBullets"
m_eAbilityType = "EAbilityType_Item"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/tech_imbued_bullets.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
ProcCooldown = { // Max Frequency
m_strValue = "1"
m_strCSSClass = "cooldown"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ProcCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
BaseDamagePct = {
m_strValue = "0.0001"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 3.04668
_my_subclass_name = "BaseDamagePct_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
NanoTechPerShot = { // Spirit Damage
m_strValue = "1"
m_strCSSClass = "tech_damage"
m_eDisplayType = "EBaseWeaponDamagePerShot"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_subclassScaleFunction = {
_class = "scale_function_nanotech_rounds_damage"
m_flStatScale = 3.04668
_my_subclass_name = "NanoTechPerShot_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
BaseDamagePerShot = {
m_strValue = "1"
m_eDisplayType = "EBaseWeaponDamagePerShot"
m_subclassScaleFunction = {
_class = "scale_function_base_weapon_damage"
m_flStatScale = 1
_my_subclass_name = "BaseDamagePerShot_scale_function"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
SpellAmplificationMultiplier = {
m_strValue = "5"
m_eDisplayUnits = "EDisplayUnit_Normal"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_proc_tech_damage_desc"
m_vecAbilityProperties = [
0"ProcCooldown"
1"BaseDamagePct"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "NanoTechPerShot"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_citadel_tech_damage_proc_watcher"
m_bIsHidden = true
_my_subclass_name = "modifier_citadel_tech_damage_proc_watcher"
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
