What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_reinforcing_casings = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1708714325
m_strCSSClass = "reinforcingCasings"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterFireRate"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_strAbilityImage = "file://{images}/upgrades/mods_armor/bullet_armor_plus.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/escalating_resilience.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "BulletResistPerStack"
}
1{
m_strBonus = "20"
m_strPropertyName = "MaxArmorStacks"
}
2{
m_strBonus = "30"
m_strPropertyName = "BonusClipSizePercent"
}
3{
m_strBonus = "125"
m_strPropertyName = "BonusHealth"
}
4{
m_strBonus = "10"
m_strPropertyName = "WeaponPower"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "75"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
MaxArmorStacks = { // Max Bullet Resist
m_strValue = "30"
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BonusClipSizePercent = { // Max Ammo
m_strValue = "35"
m_eDisplayType = "EClipSizeIncrease"
m_eProvidedPropertyType = "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT"
}
BulletResistDuration = { // Stack Duration
m_strValue = "24"
}
BulletResistPerStack = { // Bullet Resist per Stack
m_strValue = "2"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strValue = "18"
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
1"BaseAttackDamagePercent"
]
m_vecElevatedAbilityProperties = [
0"BonusClipSizePercent"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_reinforcing_casings_desc" // Grants <span class="highlight">Bullet Resist</span> when your bullets hit an enemy hero. <span class="highlight">Each shot can only grant one stack.</span>
m_vecAbilityProperties = [
0"BulletResistPerStack"
1"BulletResistDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "MaxArmorStacks"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_reinforcing_casings"
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "armor_stack_modifier"
m_sLocalizationName = "upgrade_reinforcing_casings"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
_my_subclass_name = "modifier_reinforcing_casings"
m_vecAlwaysShowInStatModifierUI = [
0"MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
]
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BaseAttackDamagePercent"
1"BonusHealth"
2"BonusClipSizePercent"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "200" m_strPropertyName = "BonusHealth" }, { m_strBonus = "32" m_strPropertyName = "BaseAttackDamagePercent" }, { m_strBonus = "55" m_strPropertyName = "BonusClipSizePercent" }, { m_strBonus = "3" m_strPropertyName = "BulletResistPerStack" }, { m_strBonus = "25" m_strPropertyName = "MaxArmorStacks" }, { m_strBonus = "11" m_strPropertyName = "BulletResistDuration" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterFireRate - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
