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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6698 (Sep 17 2026), not the latest

upgrade_resonant_healing

Radiant Regenerationupgrade_resonant_healingOpen the ability page

34 keys · inherits from tech_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_resonant_healing = {
_class = "upgrade_resonant_healing"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1747423448
m_strCSSClass = "megaSpirit"
m_ProcParticle = "particles/generic/heal_burst.vpcf"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterMovement | EShopFilterHealing"
m_RegenParticle = "particles/generic/generic_lifesteal.vpcf"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_OnCastModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = "Mods.Tech.Boundless.Spirit.Proc"
_my_subclass_name = "resonant_healing"
m_strParticleEffect = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
]
}
m_strAbilityImage = "file://{images}/upgrades/mods_tech/boundless_spirit.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/radiant_regeneration.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "9"
m_strPropertyName = "Regeneration"
}
1{
m_strBonus = "60"
m_strPropertyName = "HealingPerCast"
}
2{
m_strBonus = "110"
m_strPropertyName = "BonusHealth"
}
3{
m_strBonus = "1m"
m_strPropertyName = "BonusMoveSpeed"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "90"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
Regeneration = { // Regeneration
m_strValue = "4"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_healing_spirit_scale"
m_flStatScale = 0.04
_my_subclass_name = "TotalHealthRegen_scale_function"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "1.75m"
m_strCSSClass = "move_speed"
m_eDisplayType = "ESprintSpeed"
m_eStatsUsageFlags = "IntrinsicallyProvidedInAbility"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
HealingPerCast = {
m_strValue = "65"
m_strCSSClass = "healing"
m_eDisplayType = "EMaxHealth"
m_subclassScaleFunction = {
_class = "scale_function_healing_boon_scale"
m_flStatScale = 1.7
_my_subclass_name = "HealPercentAmount_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 6
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "3"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
RegenerationDuration = { // Regeneration Duration
m_strValue = "7"
m_eScaleType = "ETechDuration"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_mystic_regeneration_desc" // Dealing {g:citadel_inline_attribute:'SpiritDamage'} to enemy Heroes grants you Bonus {g:citadel_inline_attribute:'Regen'}. Stacks when dealing damage to different heroes.
m_vecAbilityProperties = [
0"RegenerationDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "Regeneration"
}
]
}
]
}
2{
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_resonant_healing_desc" // <span class="highlight">Heal</span> and gain bonus <span class="highlight">Movement Speed</span> for a short duration when you cast an ability.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"AbilityDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "HealingPerCast"
}
1{
m_strImportantProperty = "BonusMoveSpeed"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_StackNotificationModifier = {
_class = "modifier_base"
m_bIsHidden = false
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "notification"
m_sLocalizationName = "upgrade_mystic_regeneration"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "65"
      				m_strPropertyName = "HealingPerCast"
      			},
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "Regeneration"
      			},
      			{
      				m_strBonus = "2.25m"
      				m_strPropertyName = "BonusMoveSpeed"
      			},
      			{
      				m_strBonus = "230"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "-2"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterRegen
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterMagicDamage | EShopFilterMovement | EShopFilterHealing
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped