What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_rupture = {
_class = "upgrade_tracking_projectile_apply_modifier"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_strCSSClass = "rupture"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Tech.Decay.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_TargetModifier =
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 800
m_particle = "particles/upgrades/rupture_projectile.vpcf"
m_flUpSpeed = 400
m_LoopingSound = "Mods.Tech.Decay.Proj.Lp"
m_HitTargetSound = "Mods.Tech.Decay.Hit"
m_flGravityScale = 0
m_flTriggerRadius = 15
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/upgrades/rupture_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/rupture.psd"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Tech.Decay.Select"
m_strShopIconLarge = "file://{images}/items/spirit/decay.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Tech.Decay.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 60
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Tech.Decay.Select_Lp"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
1"TechPower"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = ""
m_ProjectileImpactParticle = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "1.05" m_strPropertyName = "DotHealthPercent" }, { m_strBonus = "-13" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "15m" m_strPropertyName = "AbilityCastRange" }, { m_strBonus = "-25" m_strPropertyName = "HealAmpReceivePenaltyPercent" }, { m_strBonus = "-25" m_strPropertyName = "HealAmpRegenPenaltyPercent" }, { m_strBonus = "195" m_strPropertyName = "BonusHealth" }, { m_strBonus = "22" m_strPropertyName = "TechPower" }, ] } m_vecExcludedPenalties = [ "TechDuration" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterMagicDamage | EShopFilterDisruption - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
