What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_self_bubble = {
_class = "upgrade_self_bubble"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_items.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "channel"
}
]
}
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1715793373
m_strCSSClass = "shiftingShroud"
m_CastParticle = ""
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterFireRate"
m_strCastSound = "Mods.Tech.Stasis.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_BubbleModifier = {
_class = "modifier_citadel_bubble"
m_EmpParticle = ""
m_BuffModifier = {
_class = "modifier_base"
m_LoopingSound = ""
_my_subclass_name = "modifier_shifting_veil_buff"
m_sLocalizationName = "modifier_shifting_veil_buff"
m_strParticleEffect = "particles/upgrades/spirit_power_amplification_buff.vpcf"
m_bForceHideHUDPanel = true
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "ethereal_shift_buff"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusSpirit"
1"TechResist"
2"BonusMoveSpeed"
]
}
m_sExpiredSound = "Mods.Tech.Stasis.End"
_my_subclass_name = "modifier_citadel_bubble"
m_ExplodeParticle = ""
m_EmpPlayerParticle = ""
m_EmpStatusParticle = ""
m_sLocalizationName = "ShiftingVeil_channel_desc"
m_strParticleEffect = "particles/upgrades/shifting_shroud_invulerability_shield.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Mods.Tech.Stasis.Active"
m_nStatusEffectPriority = 25
m_strParticleStatusEffect = "particles/status_fx/status_fx_ethereal_shift.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FloatMoveSpeed"
]
}
m_strAbilityImage = "file://{images}/items/spirit/ethereal_shift.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/ethereal_shift.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "AbilityDuration"
}
1{
m_strBonus = "30"
m_strPropertyName = "BonusSpirit"
}
2{
m_strBonus = "2m"
m_strPropertyName = "BonusMoveSpeed"
}
3{
m_strBonus = "10"
m_strPropertyName = "TechResist"
}
4{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
5{
m_strBonus = "3.5m"
m_strPropertyName = "FloatMoveSpeed"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
LiftHeight = {
m_strValue = "200"
}
TechResist = { // Spirit Resist
m_strValue = "30"
m_strCSSClass = "tech_armor_up"
m_eDisplayType = "ETechArmorDamageReduction"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST"
}
BonusSpirit = { // Spirit Power
m_strValue = "20"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "5"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
DampingFactor = {
m_strValue = "3"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "3m"
m_strCSSClass = "move_speed"
m_eDisplayType = "EMaxMoveSpeed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
FloatMoveSpeed = { // Float Speed
m_strValue = "2.5m"
m_strCSSClass = "slow"
m_eDisplayType = "EMaxMoveSpeed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVE_SPEED_LIMIT"
}
AbilityCooldown = { // Cooldown
m_strValue = 37
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "4.0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_strLocTokenOverride = "ShiftingVeilDuration"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_base"
_my_subclass_name = "AbilityDuration_scale_function"
m_bFunctionDisabled = true
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_self_bubble_desc" // You enter a void state and become <span class="highlight">untargetable and invincible</span> for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain <span class="highlight">Spirit Power, Move Speed, and Spirit Resist</span>.<br>Can be canceled early.<br><span class="diminish">Activation cancels any active ability.</span>
m_vecAbilityProperties = [
0"BonusSpirit"
1"TechResist"
2"BonusMoveSpeed"
3"AbilityCooldown"
4"BuffDuration"
5"FloatMoveSpeed"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "AbilityDuration"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "intrinsic_stats"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "15" m_strPropertyName = "TechResist" }, { m_strBonus = "10" m_strPropertyName = "BonusSpirit" }, { m_strBonus = "1m" m_strPropertyName = "BonusMoveSpeed" }, { m_strBonus = "-15" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "1" m_strPropertyName = "AbilityDuration" }, ] } m_vecExcludedPenalties = [ "TechDuration" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - −m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecAbilityProperties
[ 6 items ]
[ "BonusSpirit", "TechResist", "BonusMoveSpeed", "AbilityCooldown", "BuffDuration", "FloatMoveSpeed", ]
- +m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[1]
{ 3 keys }
{ m_strLocString = "#upgrade_self_bubble_desc2" m_vecAbilityProperties = [ "AbilityCooldown", "BuffDuration" ] m_vecImportantAbilityProperties = [ { m_strImportantProperty = "BonusSpirit" }, { m_strImportantProperty = "TechResist" }, { m_strImportantProperty = "BonusMoveSpeed" }, ] } - +m_eAdditionalShopFilters
EShopFilterAntiCC | EShopFilterInvulnerability - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterFireRate - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast
- +m_nShopVersion
- 6696–6701first dumped
