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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_shadow_step

Shadow Stepupgrade_shadow_stepOpen the ability page

40 keys · inherits from armor_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_shadow_step = {
_class = "upgrade_shadow_step"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_5"
m_iUpdateTime = 1709075150
m_strCSSClass = "warpStone"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.Warp.Stone.Cast"
m_PulseParticle = ""
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_TargetParticle = "particles/items/torment_aura_beam.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flVelocityScale = 0
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/warp_stone.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/shadow_step.psd"
m_CastDelayParticle = "particles/upgrades/warp_stone_cast_delay.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_strCastDelaySound = "Mods.Weapon.Warp.Stone.Cast.Delay"
m_strPulseTickSound = "Mods.Tech.TormentPulse.Proc"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CANCEL_ROPE_CLIMB_ON_CAST"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 3
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "12m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_strLocTokenOverride = "WarpStoneRange"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
DamagePulseAmount = { // Pulse Damage
m_strValue = "50"
m_strCSSClass = "tech_damage"
}
DamagePulseRadius = { // Pulse Radius
m_strValue = "13m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "DamagePulseRadius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
CasterBuffDuration = { // Buff Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
DamagePulseInterval = { // Pulse Interval
m_strValue = "0.5"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_TeleportTrailParticle = "particles/upgrades/warp_stone_travel_beam.vpcf"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_shadow_step_desc" // <span class="highlight">Teleport</span> straight ahead.
m_vecAbilityProperties = [
0"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "AbilityCastRange"
}
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_shadow_step_passive_desc" // Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to all nearby enemies.
m_vecAbilityProperties = [
0"DamagePulseInterval"
1"DamagePulseRadius"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "DamagePulseAmount"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAdditionalShopFilters = "EShopFilterTeleport"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_cameraSequenceCastComplete = {
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.1
m_flLagMaxSpeed = 100
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagMinDuration = 0
m_flLagSpringStrength = 15
}
]
}
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFiltersEShopFilterTeleport
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterMovement
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped