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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6742 (Oct 02 2026), not the latest

upgrade_shadow_strike

Shadow Strikeupgrade_shadow_strikeOpen the ability page

30 keys · inherits from armor_upgrade_t5, invis_base

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_shadow_strike = {
_class = "upgrade_shadow_strike"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/shadow_strike.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_StealWatcherModifier =
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"Stamina"
1"BonusHealth"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strHitConfirmationSound = "Mods.Shadow.Strike.Hit"
m_ShadowStrikeInvisModifier =
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_sExpiredSoundMods.Shadow.Strike.Debuff.Expire
    • +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_sAmbientLoopingSoundMods.Shadow.Strike.Debuff.Lp
    • +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_nAmbientLoopingSoundRecipientsMODIFIER_SOUND_RECIPIENT_ALWAYS
    • +m_strDisableItemTarget""
    • +m_strHitConfirmationSoundMods.Shadow.Strike.Hit
    • ~m_ShadowStrikeInvisModifier.m_sStartSound""→Mods.Shadow.Strike.Activate
    • ~m_ShadowStrikeInvisModifier.m_sExpiredSoundHaze.Smoke.Bomb.End→Mods.Shadow.Strike.Expire
    • ~m_ShadowStrikeInvisModifier.m_sAmbientLoopingSoundHaze.Smoke.Bomb.Modifier.Lp→Mods.Shadow.Strike.Invis.Lp
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped