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Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6745 (Oct 02 2026)

upgrade_shivas_bracelet

Frostbite Charmcitadel_itemOpen the ability page

28 keys · inherits from tech_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_shivas_bracelet = {
_class = "citadel_item"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/frostbite.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-2"
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "15"
m_strPropertyName = "ImbuedCooldownReduction"
}
2{
m_strBonus = "40"
m_strPropertyName = "ImbuedTechPower"
}
3{
m_strBonus = "100"
m_strPropertyName = "Damage"
}
4{
m_strBonus = "0.3"
m_strPropertyName = "FreezeDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "200"
m_strCSSClass = "tech_damage"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
FreezeDuration = { // Freeze Duration
m_strValue = "1"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 10
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "CooldownPerTarget_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ImbuedTechPower = { // Imbued Ability Spirit Power
m_strValue = "70"
m_strCSSClass = "tech_damage"
m_eApplyFilter = "EApplyFilter_OnlyIfImbued"
m_eDisplayType = "ETechPower"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
ImbuedCooldownReduction = { // Imbued Ability Cooldown Reduction
m_strValue = "50"
m_strCSSClass = "cooldown"
m_eApplyFilter = "EApplyFilter_OnlyIfImbued"
m_eDisplayType = "ETechCooldown"
m_eProvidedPropertyType = "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_shivas_bracelet_desc" // Imbued ability has its <span class="highlight">Cooldown reduced</span> and gains <span class="highlight">Spirit Power</span>. When the ability deals damage, <span class="highlight">freeze</span> the target and apply <span class="highlight">bonus damage</span>. <span class="diminish"><br><br>Cooldown is per target.</span>
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "ImbuedCooldownReduction"
}
1{
m_strImportantProperty = "ImbuedTechPower"
}
2{
m_strImportantProperty = "Damage"
}
3{
m_strImportantProperty = "FreezeDuration"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_shivas_bracelet_watcher"
m_bIsHidden = true
m_ProcParticle = "particles/upgrades/magic_bonus_damage.vpcf"
m_FreezeModifier = {
_class = "modifier_base"
m_eDebuffType = "MODIFIER_DEBUFF_YES"
m_sStartSound = "Mods.Tech.Arctic.Blast.Freeze.Proc"
_my_subclass_name = "modifier_shivas_bracelet_freeze"
m_nEnabledStateMask = "MODIFIER_STATE_IMMOBILIZED"
m_sLocalizationName = "modifier_shivas_bracelet_freeze"
m_strParticleEffect = "particles/upgrades/arctic_blast_root.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "cold_front"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_ImmuneModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_shivas_bracelet_immune"
}
_my_subclass_name = "modifier_shivas_bracelet_watcher"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"ImbuedCooldownReduction"
1"ImbuedTechPower"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_TargetAbilityEffectsToApply = "CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_MODIFIER_VALUE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped