What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_siphon_bullets = {
_class = "upgrade_weapon_siphon_bullets"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "siphon_bullets"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterHealing"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/siphon_bullets.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/siphon_bullets.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1.5"
m_strPropertyName = "HealthStealPctHero"
}
1{
m_strBonus = "10"
m_strPropertyName = "BulletResist"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_mapAbilityProperties = {
MaxStacks = { // Max Stacks
m_strValue = "9999"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
StealPerHit = {
m_strValue = "1"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BulletResist = { // Bullet Resist
m_strValue = "10"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eStatsUsageFlags = "IntrinsicallyProvidedInAbility"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
ProcCooldown = { // Max Frequency
m_strValue = "1.2"
m_strCSSClass = "cooldown"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ProcCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
StealPerKill = {
m_strValue = "1"
}
StealDuration = { // Steal Duration
m_strValue = "17"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
ParticleRadius = {
m_strValue = "1m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
StackLostPerDeath = {
m_strValue = "2"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
HealthStealPctHero = { // Hero Lifesteal
m_strValue = "2.5"
m_strCSSClass = "health"
m_strLocTokenOverride = "SiphonBullets_HealthStealPctHero"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strValue = "15"
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BaseAttackDamagePercent"
1"BulletResist"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_siphon_bullets_desc_passive2" // Your bullets temporarily <span class="highlight">steal Max HP</span> from enemies. Enemies regain their stolen health when the debuff expires.
m_vecAbilityProperties = [
0"StealDuration"
1"ProcCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "HealthStealPctHero"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_siphon_bullets"
m_bIsHidden = true
m_TracerParticle = "particles/weapon_fx/emp_bullets_tracer.vpcf"
_my_subclass_name = "modifier_siphon_bullets"
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_BULLET"
]
m_StealWatcherModifier = {
_class = "modifier_siphon_bullets_watcher"
m_bIsHidden = true
m_HealModifier = {
_class = "modifier_siphon_bullets_restore_health"
m_bIsHidden = true
_my_subclass_name = "modifier_siphon_bullets_restore_health"
m_nEnabledStateMask = "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE"
}
_my_subclass_name = "modifier_siphon_bullets_watcher"
m_StatStolenBuffModifier = {
_class = "modifier_base"
_my_subclass_name = "modifier_siphon_bullets_health_gain"
m_sLocalizationName = "modifier_siphon_bullets_health_gain"
m_strParticleEffect = "particles/upgrades/siphon_bullets_buff.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "siphon_bullets"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_StatStolenDebuffModifier = {
_class = "modifier_siphon_bullets_health_loss"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_HealModifier = {
_class = "modifier_siphon_bullets_restore_health"
m_bIsHidden = true
_my_subclass_name = "modifier_siphon_bullets_restore_health"
m_nEnabledStateMask = "MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE"
}
m_SiphonParticle = "particles/upgrades/siphon_bullets_proc.vpcf"
_my_subclass_name = "modifier_siphon_bullets_health_loss"
m_nEnabledStateMask = "MODIFIER_STATE_SIPHON_BULLET_LOSS"
m_sLocalizationName = "modifier_siphon_bullets_health_loss"
m_strParticleEffect = "particles/upgrades/siphon_bullets_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "siphon_bullets"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
}
m_bRequiresTargetFilter = true
m_bCanProcByOtherObjects = true
m_bShouldApplyAbilityCooldown = false
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BaseAttackDamagePercent"
1"BulletResist"
]
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "25" m_strPropertyName = "BaseAttackDamagePercent" }, { m_strBonus = "10" m_strPropertyName = "BulletResist" }, { m_strBonus = "1.5" m_strPropertyName = "HealthStealPctHero" }, { m_strBonus = "8" m_strPropertyName = "StealDuration" }, ] } m_vecExcludedPenalties = [ "Health" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
EShopFilterHealing | EShopFilterSpiritAdditionalDamagePct | EShopFilterHP - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterHealing - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
